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Kunstula's avatar
2 years ago

Weapon proficiency of engineer and support mixed up?

It says in-game that the engineer class has the LMG weapon proficiency and the support class has SMG proficiency. Is this supposed to be the case or a bug? I thought the engineer class is typically associated with the SMG’s and support with the LMG’s.

Also the sidearm proficiency for recon class that was introduced a few patches ago didn’t work at first, then after the second last patch they only fixed the swap speed from sidearm to primary, but swapping from primary to sidearm is still as slow as before.

Can anyone verify this?

7 Replies

  • @Kunstula The engineer/support weapon proficiencies are not a bug.

    2042's support class primarily revives, and giving ammo (or medkits) is a loadout choice. It's not the dedicated ammo bag class anymore. SMGs make sense. People are dead near enemies and you have to sprint. Giving the class formerly with infinite ammo the guns with 400-600 bullets and an RPM of something like 600, instead of the ones that have 180 and an RPM of 1200 never made a lot of sense anyways. The kit anti-complimented itself.


    Engineers most likely got LMGs because it's the remaining weapon category that made most sense. Engineers aren't particularly complimented by SMGs or PDWs or whatever else, they can shoot rockets at vehicles from decently far away.

  • @Lady_One Did the devs actually confirm that or is it speculation? Support with infinite ammo and LMG's were never a problem balance wise IMO. Giving it both medic and ammo supply is a bad class balancing choice as they've done in this game.
  • Alethes's avatar
    Alethes
    Seasoned Ace
    2 years ago
    @Kunstula Feature, not a bug. These class-proficiencies allocations were done at launch of one of the seasons (can't remember which one).
  • Lady_One's avatar
    Lady_One
    New Ace
    2 years ago

    @KunstulaIt's not a bug. Here's the patch notes in which the weapon proficiencies were introduced: https://www.ea.com/en-gb/games/battlefield/battlefield-2042/news/battlefield-2042-update-notes-3-2-0 where you can see each proficiency outlined.

    The reasoning is "speculation". It's what makes sense since support can drop both ammo and medkits, and is primarily focused on reviving. In BFV, the reviving class had SMGs. In BFH, BF4, BF3, the reviving class had assault rifles. Reviving classes shoot people around their subjects.

    Ammo with LMGs isn't a balance problem, it's more of a boring problem.

  • kregora's avatar
    kregora
    Seasoned Ace
    2 years ago
    @Kunstula If I remember correctly, the first draft had support with LMG and engineers with SMG.
    I remember points made like:
    "The medic can either cover a revive with a LMG or do the revive." and "Support is the wrong class name for medics".

    That is why medics got the SMG, and the LMG had to go somewhere, so it ended up with the Engineers.

    It is some of the oddities in a specialist game with classes.
  • @kregora I see. I can follow the reasoning, though I still find it an odd choice.
    Anyway, TY for the information.

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