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In this game they act pretty much exactly the same as in previous games.
And you clearly did not play BF5 where MMGs gave you cancer by camping in every dark corner and laserd' you in a single burst
Vault weapons are quite good, especially now that extended mags have been nerfed into the ground.
Just before 3.2 dropped I got Tier 1 with M416. Then went to unlock A-91 and Tar-21. Tried them both and they're both extremely viable.
LMGs are also decent according to people who use them extensively.
AK smg is lacking though. Need more damage per shot to be viable.
- 3 years ago
Na
I think the point of the LMG weapons should not be used as a run and gun weapon. Even in BF4, BF3 and even BF1 the LMG's should have been nerfed more when hip firing or shouldering. but buffed when bipoded. They should be more of a suppression, support and defensive weapon class. We already have SMG, Assault and even utility weapons for offensive weapon categories. Sniper is the only category that invokes a different play style heavily. AR and LMG are virtually the same thing in Battlefield games. It limits diversification amongst weapons and play styles. Limiting the scope of the game.
If you want to run and gun you should be using an AR with an extended magazine. That is the purpose of this weapon class in this use case. the weapon is light enough to be carried at fast movement speeds. has tolerable ADS and DPS times. The range from the shoulder is where it should be. The LMG is to heavy to move quickly with. It is very difficult to shoulder and fire down range accurately.
Battlefield has never been the best shooter via a majority opinion cause they aren't doing things 100% correct from the get-go. just cause former games treated LMG's completely out side the realm of reality doesn't mean that it makes the game better. If you want 200 rounds of high damage ammo there are trade offs. right now, LMG's can out gun a lot of the AR in the game sprinting and shooting from the shoulder. It makes no sense. If Sniper can be a different from full auto and semi auto weapons why cant LMG's evolve to be more realistic to the real world use case?
We literally have 3 categories of full auto weapons, two of which are virtually the same.
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