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4 years ago
I remember when Dice wanted squads to play their game, and had tools in their games to allow people to organize towards a common objective.
@Necromantion wrote:
@TAW_RinkoYup, thats the thing - I think vehicles and their numbers were fine prior to this patch.
If people didn't want to counter them thats on them, the biggest issue with the game was lack of VOIP and incentives for squad based activity. Remember when there used to be squad bonuses?
I think it's interesting to note how many completely valid criticisms can be made of 2042 that organized play would have negated.
Too much open ground to cover on a map? Oh well, its good we already organized who's driving what, with who in it, where.
Opposing air being a pain? Convert an AT squad to an AA squad, you've already had those squads practice both roles.
The lack of VOIP and squad based bonuses were symptoms of Dices disregard for people playing together in large groups of their friends.
4 years ago
@TAW_Rinko indeed, and the thing is a lot of things like that I was able to mitigate even solo. Like in matches prior to voip if helis were harassing my team badly id pull out a stinger and deter them sometimes even without firing.
This is why ive alluded to the changes - in particular to helis and heli spawns - as being catering to the lowest common denominator who expects to run and gun in battlefield like its COD
This is why ive alluded to the changes - in particular to helis and heli spawns - as being catering to the lowest common denominator who expects to run and gun in battlefield like its COD
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