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Buflonob's avatar
4 years ago

What a "Battlefield" game should really have in it

What a "Battlefield game" should really be, this is missing a lot of that.

1- Scatter on firing, not first bullet hits dead on target every time

2- Sniper bullets move sideways, not just drop....oh and if being shot at (suppressed) and especially being hit these people would be missing their shots, or at least it would be a hell of a whole lot harder!

3- Checking around corners without revealing your entire flank (see first point as these two factors combined ruin this games mechanics a lot)

4- Squads of reasonable sizes to deal with most scenarios (and a single person of each "CLASS" that can deal with the type of enemy (i.e. an anti vehicle weapon can fairly take out or make a vehicle back off, or blow up, unlike the three rockets stocked to not even kill a tank that just rolls over and wipes the squad as it currently works)

5- An anti cheat that moves with the times, Easy Anti Cheat is not this, and seems to be failing enormously, or is it named so as its EASY to avoid?

6- An overseeing commander role, to coordinate the battle in Conquest

7- A large vehicle that can be piloted slowly (i.e. Carrier, Titan)

8- NOT A COD GAME! - easy to kill multiple people with a gun clip. Seems like kill, reload, kill, reload (repeat) nowadays or you risk running out of bullets on the next person, which of course means being caught reloading happens a lot too.  the solution Isn't TTK manipulation, or loads of clips, but ratios.  i.e. If it takes 8 bullets to kill someone, then make the clips proportionally larger, granted the real gun has 30 round, but a real person drops in 3 or less bullets usually!!!!!  so that would say a clip of 60+ round on that gun then as standard.

9- Anti-air needs to actually make a jet and heli etc want to get away, not turn and look for you as your rocket will never hit anyway, and then they can fly away easy and in a blink get a new flare etc ready, for infinitum.  Plus if the heli take a hit, it should be game over, not oh only two more hits until done due to auto repair or the guy with the spanner on board, ffs!  in that case, give the guy with the AA infinite ammo, longer range lock ons and the option to disable the locking on if he wants, especially for the jets, who are the most stupid vehicles BF has ever put in so far.  ...and i even played BF vietnam with the crappy counter-press-flying aircraft.

10- The M5 Recoiless rockets need to be faster traveling, the target gets out of position too fast and you miss too easy, plus its too weak and should be a single hit to disable a tank etc on their rear or two on their tracks to slow them advancing too fast.  Its like fighting modern weapons with yester-years armaments, really bad.  Where are the Javelins and better damage modelling on the vehicles, no wonder this game is being slated due to its inferiority to the previous games.

11- Map 3D elements are too obstructive so enemies are concealed or look like friendlies too often.  Plus setting an attack point (which you still cant do via the map) is a pain if you aren't stood perfectly still to do, or as we like to call it the snipers ideal target position, yes you guess what happens too much doing this - sniped!

12- I like the new mode and how a less populated game can feel heavily populated one, although this seems to be where I see the "farming" hackers more often with the 10:1 KDR now the scoreboard is up, so shows the types it attracts (ehm..COD)  but please don't forget the roots of the game and give us older BF vets somewhere to play what we like.

13- No reporting tool, no way to view scoreboard after (I hear this is coming), but EasyAntiCheat need this to give them a kick as to how many suss players are out there so they can at least get some feedback and work for their money.  otherwise you might as well give us all refunds now as you know what will happen when they all communicate its a false threat game.

14- Unlocks need to bring an element of change.  To many seems to be cosmetically different only but have the same alteration to the weapon? BF has always unlocked more powerful guns, but made them harder to handle to challenge the user, giving the lower ranked a fairer battle against the higher ranked, but it evens out as the higher ranks need more score to raise the higher you go.

15- Unlocks were always relevant to the skill you were playing.  you didnt unlock a sniper rifle playing as an assault, this game has this very wrong where you can get unloack you never want to use using a completely different weapons etc, or even by rank?

16- Silly bugs still, get out of MAV or another vehicle and can't aim down sights? - still happens a lot, never should have been released with this.- ALPHA LEVEL BUG!  WE ARE NOT YOUR TESTERS AT THIS LEVEL!! - ESPECIALLY NOT IF WE PAY THE FULL PRICE TAG.  JUST BECAUSE YOU CAN UPDATE VIA THE INTERNET DOESNT MEAN HIT THE RELEASE DATE NO MATTER WHAT YOU DUMB CRIMINALS.

17- Aim Assist on consoles/gamepads is like giving an entire lump of players close quarter battle superiority.  in a game where you battle over a fixed objective is just ludicrous, most kills happen in crowds, by flags, when the Aim Assist is most beneficial! its only challenger is a long distance bullet, or actual hacking software.  Disable it if the player has near average or better stats ffs!  thats the key to making the lower benefit but taking from the abusers.

18- more cover needed in open areas (covered by others i'm sure)

19- VOIP! - again another ALPHA/BETA bug you are lacking, collaborate with Discord, they can help you with this and will benefit you ten fold.

20- Sort the specialists out, two gadgets, plus a skill each specialist gets, or go back to the classes that worked before...ok?

21- Spawning on flags, if you're gonna spawn us far away from the owned objective because a few enemy are there, don't put me in the open where an enemy tank is sat close by as I run to get back to the flag ffs!

22- Slow down tank turret/gun turret movement, it is not a mouse pad they are turning that thing with ffs!

23- A turret is a turret, irrespective where the player is, stop making it even worse when i'm elsewhere, you've ruined it anyway except as a spotter!

24- initial spawning and vehicle queueing is awful and needs rethinking totally, either spawn the vehicle and let us run to it like before, so we can wait etc, or so everyone gets fair access.

25- spawn map zooming to select players etc when overlapping other things needs rethinking.

26- Long range effectiveness of certain weapons needs reducing as they are challenging against snipers, which makes it so silly when sniping if you can get targeted by an SMG from as far away as you can see/shoot.  Snipers should be hard to hit, hard to get hit by unless static, and hiders as they are dead if detected.

27- Secondary weapon is near useless, no semi-auto, very little uprades, and only beaten in awfulness by the drone menu, which is the ranger alone, which cannot be upgraded etc.  why not make the ranger and spotter upgradeable etc?

28- headshots not headshots? - had many a headshot on pilots and others, sometimes two, but they don't seem to do anything? do I need armour peircing or something? again like using yester years weaponry on modern day things?

...thats enough, hopefully its a fair account

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