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NY518Night's avatar
4 years ago

What about 4 teams of 32?

Hey dice? Would making 4 different teams with 32 players be a fix to the holiday patch idea instead of bringing it down to 64 total? Maybe you could do something cool with that like USA and EU VS RUS and CHI? Maybe even split the HQs and objectives up for the two teams to capture with a unique faction coordination feel. One Allie faction would be directed away from the other for less player occupancy lag. I just feel that only 64 would feel like going back in time and empty.

4 Replies

  • there is a lot you can do with this idea. Like limiting the things the second Allie team of 32 can do in their counterparts area of operations. You could even allow the occupied faction potential shared objectives with their allied friendlies. It would give the players a feel of freedom and co-operation while also splitting the player base up just a little.

  • @NY518NightI like this idea. We know there's huge areas not used in these maps. Add flags in those areas. Add two more Uncap zones. And let 4 teams of 32 have at it.

    MAG on PS3 did something similar in one of their DLC modes. It was a 96 player mode, 3 teams of 32:
    - There was an A, B, and C capture point with D locked in the middle.
    - The team that got at least two flags at once, unlocked D and had to defend it against the other two teams for as long as possible
    - A meter builds while defending.
    - The team to max their meter wins.

    I'm not suggesting this exact concept, but it was awesome! The momentum swings were unmatched with the extra faction on the board to worry about.

    So yeah if we had 4 teams of 32 on these maps, with more flags in the empty areas, that would put All Out Warfare on CAPS LOCK!!!! lol!!

  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    4 years ago

    @ArchAngeL-PCXThat actually sounds really cool! I wonder in practice how well that would do in bf2042.

    I hope they offer some different player count game modes in the future.

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