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Team vehicle class refill timer: Each slot in a vehicle class for your team has its own timer to make that slot available again, after the vehicle was destroyed.
Player don't hog the vehicle menu timeout: After the vehicle you called in is destroyed, you have to wait 60s to call in another one.
Player don't hog the vehicle class timeout: After the vehicle you called in is destroyed, you have to wait 90s to call in another vehicle of that class.
I have no clue if stealing a vehicle from an enemy blocks their slot, until this vehicle is destroyed, or if this counts against the friendly teams limits. But I think it doesn't start any of the above times, because you didn't call in the vehicle.
- 4 years ago
set spawns at flag locations and starter bases is still the best to me.
I remember when a map would start the only vehicles on the map where in the starter base, and it was a rush to get to those other flags to spawn in stuff you want/like. there would be big battles at some locations over the extra chopper bf2 or walkers 2142.
now you can hide in a bush and just use magic to have a tank land on you.
- 4 years ago
- 4 years ago
It's an overly punishing mechanic in an environment that has more then enough ways to kill you. Either that kill coming from another player, or the game deciding you now get to free fall through the map because -reasons-.
You get punished for dying, so it's either play perfectly and don't die, or simply die wait 2 mins to spawn another vehicle of that class ontop of your own personal lock out timer which oops, someone else got that vehicle and used it to move to another flag point and abandoned it, guess it's the enemies now and that is -1 vehicle type of that class. But it's ok, just play infantry, they can do everything anyways c:
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