Forum Discussion

CyberDyme's avatar
4 years ago
Solved

What do you accept of max latency to server and other players?

Frequent complaints from FPS players are server lag, missing hit registration, players rubberbanding around, being killed after running behind cover, and ultimately also the servers crashing or dropping players off.  All often with the root cause being the server and/or the other players on it having a too high latency.  Result is that it destroys the pleasure of a fair and fluid gameplay for all players on the server!

So just making a quick survey here among all the BF players on this forum:

What is the max latency that you find acceptable for the server and the players you play with in the game?

Just answer please with the number of milli seconds.  You do not need to justify anything or enter into the discussion that may erupt.  So just quote your number please.  I will then capture all the responses and then present them here, so we all can get on the same page what the opinion on this truly is across the player population.

My own pain point is: 160 milli seconds.  Above this, it becomes clearly noticeable for me when playing the game.  If I had the choice, I would not want to join a server or play with other players having above 160 milli seconds of latency to my server connection.  PC players have had this as a server option in the past, so also eager to hear about their learnings from this.

So what is your desired max latency?     

We start to see a clear trend on the feedback coming in from everybody!  :o)

(data including all till Post #40 on this forum thread.)

  • CyberDyme's avatar
    CyberDyme
    4 years ago

    For those of you on console who are not aware...

    This is the the type of controls that server owners/admins have had on their Battlefield servers in the PC world.  This specific example is from the ProCon interface for BF4, which is supported by the majority of server hosting companies that EA partners with.  I definitely hope (expect) us all, including now also us on consoles to get similar server parameter options available as we go cross-play when we setup our BF2032 servers in the Portal !

    Section 1 is even where we can define if we only want to include/exclude certain country locations for players to be able to join the server from.  I can see the point in this for potential better facilitate player communications, while I personally would actually welcome all no matter their language abilities to play on servers I may be admin on. 

    But the section 2 is definitely what I want to use.  Options to define the conditions for kicking players off due to certain latency (ping) characteristics.  So aka do you want players kicked off if a string of spikes goes above a certain latency value? Or do you want to be gentle and measure the average over a higher number of transmissions before making that call?  Technically this is all easy and accessible to enable from EA's side. 

    I do not want to get back into gameplay with high latency players destroying all the gaming pleasure anymore.  A player from a far away continent coming on my European server and having a latency on 1,600+ ms.  I kid you not...    And then another player logging on from the opposite far away side of the world with a latency of 1,200+ ms.   So between them, the server takes 2.8 seconds to reconcile who shot who and how much.  And that is also for all the other 62 players on the BF server in gameplay proximity of those two players...  No thank you, I am getting too old for that...

    And when the technical options are there and already well rehearsed from previous versions, not costing much to enable and we are many players wanting the same, then EA needs to make this available for all to use by default ! 

     

39 Replies


  • @frantayps wrote:

    @CyberDyme 

    Instead of us talking about ping numbers, dice should fix their netcode.

    the video got pointed out already, timemark is the critical info part

    https://youtu.be/8Kvj5TZNNJ4?t=507


    Yes big thank you @Oskool_007 and  @frantayps,

    Chris/Battlenonsense is hitting all the marks as usual in his gold-standard review of the troublesome NetCode we are all suffering from.  Its sad that the many compromises made in this causes the havoc for even the well connected players.  Instead the NetCode should drive the player behavior to seek the best quality connection possible and not the opposite.

    Its almost sad to also see some of the older Battlenonsense vids, on our wishes/demands to EA on NetCode before they started coding for BFV.  And still it appeared little was learned from the past, when BFV launched...

  • Once one is consistently on the 3 digits, they gotta go.

    A good German server has 57 to 60ish ping for a player from Athens. Think about the distance between the two countries and how far one has to be to get in the 3 digits.

  • Id say around 70-80ms, now it may seem a little low but thats the difference between a headshot and a bullet just missing the head

  • When another player goes over 100 it becomes painful, I tend to have a ping under 30, if it goes above 40 I cannot play and check nobody is downloading.

  • @CyberDyme 80 - 100ms is about it. I know the old testing showed no correlation between other players' ping and the way the game plays but everything seemed to start acting strange the minute a high ping player entered a match.

About Battlefield 2042 General Discussion

Discuss the latest news and game information around Battlefield 2042 in the community forums.15,983 PostsLatest Activity: 3 hours ago