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Psubond
4 years agoLegend
@Airstriker97 wrote:Im going to be dividing this parts. To those that take the time to read & reply to this and continue the convo. I thank you very much as we need to work together as a community.
PART 1: Specialists
- We need specialist changed into actual classes with restrictions. Medic classes only get medic abilities and able to revive friendlies. Fastest way with less dev turn around time. Using medic change for example ofc. That would apply to all 4 classes.
I like the ability to run any weapons/gadgets on any specialist so i am against this change. this far into the game it is too late to take away combinations of gadgets (that's how i see specialists) as people have settled into a play style that works for them. i ask you, why do we *need* what you propose?
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