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@Dsmilees wrote:It's simple - classes added a give-and-take to designing your soldier.
Want to snipe? You have to give up your anti-vehicle capabilities.
Want to be a vehicle player (repair or destroy)? You can't snipe or revive.
Want to be able to revive people? You lose some of your anti-vehicle capabilities.
If you look at this through the lens of "me me me", yes you are losing things. But this creates a requirement for teamplay.
It used to take multiple players to accomplish some of the things that a lone-wolf can now do on his own. Sniper getting harassed by a chopper? You needed to rely on your squad engineer. Now the sniper just whips out his own rocket launcher and keeps sitting by himself 500 meters away from the rest of his squad.
Now everyone puts whatever they need into their "specialist", and nobody needs to rely on their teammates anymore. This, combined with the crazy mobility of some specialists, has made this the most "lone-wolf" battlefield game I've ever played.
7 pages in and that is the first objective argument. however i don't see how that will prevent lone wolf players and force teamwork. we had those things in previous battlefield games and i did not see a noticeably higher number of people PTFO than in battlefield 2042.
all your argument proves is that vehicles will have less people shooting at them. there will still be wookies hiding on hills taking pot shots at people. if you restrict people to classes and if the medic weapon isn't meta then you won't be getting many revives as infantry. if the support weapon isn't meta you won't be much getting ammo. engineers could be a little different because people like myself enjoy hunting vehicles but i am biased so i can't really make a call on that. bet your a** there will be a ton of recon on hills with sniper rifles just like in every other battlefield game though.
you won't improve team play classes but you will destroy some people's playstyle. team play depends on the person on the controller not the avatar on the screen
- 4 years ago@Man_iLoveFishing sniper+ no ammo box didn't prevent people from doing it in any of the previous games, why would it now? people just redeploy and go back to their sniper hide with full ammo(cause let's face it most of the time it is in their spawn)
- Man_iLoveFishing4 years agoSeasoned Ace
@PsubondAs in own experience, I run out of ammo fast. I have to move to get more ammo. I am recon player since bf3, been there, done that.
Edit: Let's not forget now we have different types of ammo.
- 4 years ago
@Man_iLoveFishing wrote:@PsubondAs in own experience, I run out of ammo fast. I have to move to get more ammo. I am recon player since bf3, been there, done that.
Edit: Let's not forget now we have different types of ammo.
not sure how that helps your argument or how it harms mine. your actions aren't typical from what i've seen. in my experience recon players like to glue themselves to a spot and will stay until they run out of ammo and if they have to put themselves in harms way to get more they will redeploy and go back to their spot. i don't understand it but i also don't play recon i just kill them if they shoot me and harass them for a while while they keep going back to their same spot.
- 4 years ago
@Man_iLoveFishing wrote:
@PsubondI mentioned before, sniper + ammobox = infinity camp. <--- fantastic team play. Freedom gives great chances for good meta (mostly lonewolf tho), also more freedom gives great at all no teamplay meta.I did the exact same thing in BF1 as support with the 1917 lmg. I perfected long range support play and took out most snipers due to suppression plus suppression perk.
I've been lone wolfing as infantry since BC2 where I also ran with an ammo box and grenade launcher while equipped with a very capable automatic weapon.
If you want to see one man armies in a battlefield game, go check out the class options in BC2 where they also had 9 all class primary weapons.
BC2 was where Dice took the commander abilities from one player in BF2 and gave it to the players on the ground instead. They talked about this approach leading up to release.
- 4 years ago
Chiming in late here but....
I've gotten used to the specialists abilities. They offer a lot of fun ways to kill enemies and to be honest, even as a hardcore BF 3-4 player - I wouldn't wanna totally go back to the old class system.
IMO, had the specialists been way cooler looking, not sounding so dumb - the majority of people would maybe not complain. Because really, their appearance is what makes this game feel not like BF. And as far as the classes go: Dice could easily do a compromise and make old meets new. Meet us halfway. Keep the abilities but maybe set them into classes so that those 2 specialists always have an repair tool for example.
If I be lead on 2042, the first thing i'd do is: Make the RU look vastly different,. different characters with the same abilities. RU has a vastly different cameo pattern and color anyways so it would only make sense. So this adds to the point that 2042 is a bare bone game. to make the RU team look differently should been on the first design sheet top anyways. See imagine below. A real easy NOW solution, IMO..
So there are many possible solutions to make everyone happy. They should start with the easier ones and cosmetics are easier. For a game that had a 3 year development cycle and no single player, there are just no excuses.
My guess: Specialists will stay as they are. S1 will add 1 more. Once they have 16, they should divide them into 4 classes. Prob wont happen. I guess in the end, it is what it is.- Twordy4 years agoSeasoned Ace
1 The devs have to decide between family-friendly, cosplay event level of immersion vs militaristic, faction-based uniforms and gears. Sooner or later the only theater of war will be limited to local playgrounds and bars in order to avoid offending a potential off-shore market.
2 I wish to have at least 4 to 5 rockets or enough explosives to deal with a tank in the same manner as in previous Battlefields. And at least 2 main class gadgets like in previous Battlefields to finally be effective against someone or something. It is enough to have a personalized META weapon in TDM, SQTDM, Domination, Chainlink, and possibly Infantry RUSH, Infantry Conquest. I don`t see the need for even more ego-centric (ESP level of engagements) abilities with Specialists.
3 Conquest had been all about classes, division of roles, their strengths, and weaknesses. Squad Management used to be a key to victory with play for the objectives over the frag counter. Skilled lone-wolf in such a pre-constructed environment did not really benefit from the situation of well organized but mediocre Squad. I may flank (more than ever in the history of BF) the clumping of 12+ enemies behind a tower or a rock because of terrible level design as never before with a wingsuit or a fast grappling hook. Not to mention helicopters shooting to standing ducks (because of no optional pathway or cover) and jihadi jets at the beginning of the round - 10/10 experience.
Just calling BF2042 to be a "hero shooter" instead of "operator class shooter" was the final killing blow to the franchise in the coming months - Congratulations, I almost stood up to honor this decision and marketing strategy. It`s is great though to rediscover a curvature of the wheel once upon the dark ages. But the biggest killer is the highly competitive market with F2P elements and competitive game modes based on Small Squad engagements. Specialists without factions are the ultimate immersion killer.
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