Forum Discussion
It's simple - classes added a give-and-take to designing your soldier.
Want to snipe? You have to give up your anti-vehicle capabilities.
Want to be a vehicle player (repair or destroy)? You can't snipe or revive.
Want to be able to revive people? You lose some of your anti-vehicle capabilities.
If you look at this through the lens of "me me me", yes you are losing things. But this creates a requirement for teamplay.
It used to take multiple players to accomplish some of the things that a lone-wolf can now do on his own. Sniper getting harassed by a chopper? You needed to rely on your squad engineer. Now the sniper just whips out his own rocket launcher and keeps sitting by himself 500 meters away from the rest of his squad.
Now everyone puts whatever they need into their "specialist", and nobody needs to rely on their teammates anymore. This, combined with the crazy mobility of some specialists, has made this the most "lone-wolf" battlefield game I've ever played.
These maps require you to play more than one role which i like. It’s different from other BF games but it is still not Fortnite Apex.
We need VOIP and need to see what our squad mates are doing before we spawn on them. These 2 things create team play and a sense of belonging. Also: stay with your squad (strangers) after each round.