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It's a sollution to an issue Battlefield or any FPS game really has had ever. How do you maximize player base and minimize server costs. Before especially with dedicated servers you where placed with players with a similar ping depending where on the world you live. If you live where most players are you are on a server with good ping and stable experience and have many servers to choose from.
But this means some players are left out because their region has a low population and therefore have limited options for servers.
So now you cannot see other player ping so assume they range from 10-200+ ms difference. To account for this difference they use all kinds of systems to make it as fair as possible.
Which in the end results in a horrible feeling game where you feel the game decides who wins or loses not the players.
They are basically solving a problem that cannot be solved and just results in a massively horrible experience. To be honest I prefered the old days, if you had an enemy you had a hard time against you could just see his ping and it would explain why it was happening, but today you are just left wondering why the game is so terrible.
The crazy range, damage, headshot multipliers and accuracy of weapons doesn't help either.
- RaginSam2 years agoSeasoned Ace@doubleome I miss the days of being able to see people's horrible connections! When I was playing BF4 daily I would see anything from 20-300+. It was all over the place.
Most companies are trying to split the difference between high and low ping players, which is really flawed. They should be aiming for having the best hit reg around 50-60ms and then you (the player) should pick a server that gets you close as possible to that number.
Like you said, they're just trying to make everyone happy and have the furthest reach possible for sales.- doubleome2 years agoSeasoned Ace@RaginSam Imo not trying to make everyone happy, instead making it miserable for everyone so even playing field.
- 80uwjx4m1chc2 years agoNew Ace
Net code is absurd in this game, and they do know it, they could fix it if they wanted, but hey !
Dying when established FAR behind cover. Getting headshots when I wasn't even close. If they want to make these sorts of small player count CQC modes work they have to fix it.
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