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ATFGunr
3 years agoLegend
@HamletEagle The recent health nerf clearly has fallen short of the goal, so the Hind continues to be a flying tank death machine. Your spawn in this case is obviously bad lol, 2042 has a bad habit of bad spawns as we know. As increasing rocket damage didn’t tame the bloody thing, the next move had to be more weapon nerfs. The easiest one is the nose gun becomes only a smoke launcher. Does the real one have a bad * cannon? Yes. This is a video game and you can take poetic license.
- FarystarLovesBF13 years agoNew Veteran@ATFGunr As much as i can also wreak havoc with my team in Superhind and can be fun, it can totally unbalance the entire enemy team and that is surely not fun. Most of the times we can easly outrepair the incoming damage.
At least 3 or 4 matches today were won, beacuse of hind absolutely destroying everything.
Just being honest. ATF gunner has a solid point here.- 3 years ago
Problems with vehicle balance.
Even if DICE makes some changes to 'fix it', they wont solve it. Amazing company.
Battlefield games always were problematic with the air to ground balance-meta. For example BF4 mobile AA was far better at farming infantry ánd avoiding any AT rockets than tanks, plus the scout heli miniguns could accurately wreck everything out of stinger range on PC if the pilot was a sweat. But I've never seen it as skewed as in this game.
This flying tank mechanic with incessant flarepooping needs to go.
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