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Killing dedicated servers "What made Battlefield" and also being able to log on as a group, drove a wedge in the community.
JMHO
I think that Dice did some market research a while back, found that drop in and out players in groups smaller than four constituted the larger portion of the player base, so decided that they didn't need those of us who've been playing organized BF since 1942.
What that shallow piece of research failed to point out is that its the organized players that create the living community for the drop in and out players to exist in and enjoy.
With 2042, it appears they went out of their way to make sure their game was a problem for groups larger than four. As someone who tries to organize matches in BF, I feel they've actively tried to drive us away. Legacy players, indeed.
This strategy, taken to the furthest expression yet with 2042, has created the precipitous drop in player count that Dice seem yet to acknowledge.
Dice, when making 2042, spent a lot of time making skin for the body of this game, but they actively drove away the bones, and are now wondering why its a jellified blob on the floor.
@TAW_Rinko wrote:Killing dedicated servers "What made Battlefield" and also being able to log on as a group, drove a wedge in the community.
JMHO
I think that Dice did some market research a while back, found that drop in and out players in groups smaller than four constituted the larger portion of the player base, so decided that they didn't need those of us who've been playing organized BF since 1942.
What that shallow piece of research failed to point out is that its the organized players that create the living community for the drop in and out players to exist in and enjoy.
With 2042, it appears they went out of their way to make sure their game was a problem for groups larger than four. As someone who tries to organize matches in BF, I feel they've actively tried to drive us away. Legacy players, indeed.
This strategy, taken to the furthest expression yet with 2042, has created the precipitous drop in player count that Dice seem yet to acknowledge.
Dice, when making 2042, spent a lot of time making skin for the body of this game, but they actively drove away the bones, and are now wondering why its a jellified blob on the floor.
It was the word of mouth "Based on the community" that built this player base to the size it is today. Dedicated servers and listening to payers feedback helped forge and strengthen the community. Dividing the community like they are doing now "With MM and inability to form proper groups/sides", will disperse the player base and damage sales in all future Battlefield titles.
I don't know if EA/DICE reads these forums but hope they see this and think it over real hard.
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