Forum Discussion
I'm quite liking it.
Plays well on Conquest.
Lots of cover between points.
Was a bit worried about the high sightlines on the ship but there's nothing up there to fight for so if you want to be useless sniping from the deck then "go for it", you'll achieve nothing up there.
The interior of the ship is very good.
Very tight choke points in the central cargo holds from bow to stern and some even tighter (flashback to lockers time!) passageways down either side of the ship.
Very good placement of explosive barrels with flammable fuel (molotov anyone?) create a good delaying defensive barrier.
The zipline entrance under the bow of the ship and the associated interior balcony overlooking one of the "C" flags is a bit of an advantage for the US team capping the inside flags as the Russians don't have this same option.
The high tower with all the ziplines is DEATH.
Saw a couple of guys last about 5 seconds up there and that was it.
Would like to see what happens when a couple of "Irish's" with barriers and sentinals team up with some ammo and AA though. That could be very effective.
Played Breakthrough defending and it was pretty good also.
Pretty sure my team let the attackers take the first point though just so we could see the others.
Second point is very strong for attackers with the afformentioned zipline and overlooking balcony. This is likely to change though when a few more emplaced turrets are ready to sweep that upper balcony constantly.
The third flag is good for defence and is where our team held them pretty easily.
Again, once a few turrets are available this flag will be VERY hard to take.
Overall.....pleased to have another pretty decent map.
The extra content (and improved content) is making a difference.
Thanks to the dev team for your efforts.
Don't stop yet though....you've still got a fair bit of catching up to do.
Kap.
Rubbish
- 3 years ago
The UNCAP areas need to be moved back away from the map again.
Had several rounds now where tanks and AA vehicles have just spent the entire round in their Out Of Bounds uncap area raining shells down onto the map.
Push the "safe" areas further back again so this can't happen.
The new vehicle with the beacon is nice.
Yes....you can steal and use an enemy turret...awesome.
Battlefield 2042 - Yep.....you can use an enemy turret. - YouTube
Kap.
- Adamonic3 years agoLegend
BLUF: Dis-appointed
After the Dev Video and Exposure release, I really thought this was going to be a bigger step in the right direction after Exposure. Boy was I wrong. If they are not going to follow their own words, what is the point of those videos?
After a couple of rounds, right now I am going to say it is in the bottom third of the current maps. It feels like a huge step backward from Exposure.
My key points:
1. It feels way too much like Discarded but worse? Outside of 2 small areas on the ship and one small hill, it feels way too much like it. Please explain how this is so much different than Discarded? If you put 2 flags on each side of the biggest ship in Discarded, how would this be different?
2. Most of the grassy and tree areas (which are nice) are in the actual spawn areas? The areas between the outer points on both sides of the map are wastelands. Discarded at least had the ship parts between the ships; outside of the objective areas, there is relatively no cover again.
3. The ship feels even more confined than the Discarded ships, and there doesn't seem to be a way down off the deck (besides opening the huge bay doors) other than zip lines or jumping off. I expected a few stairwells. The few choke points inside the ship can actually be defended by vehicles camping outside of the ship just shooting in your general direction with no way to counter. Overall, I thought the CQC area was too linear and not big enough to flank.
4. Uncaps are able to easily engage the first two outside points, and yes, there are already vehicle campers.
5. Did anyone playtest the spawn points at objectives? I had to stop spawning on objectives that were contested because I was instakilled multiple times. This has to be a joke or they are trolling us. Why would you spawn me between the ship and the objective I am trying to spawn on when the enemy owns the ship points? Spawn me on the other side!
6. The best part is it is a smaller map, so it plays faster, though I would argue, not better.
I am hoping Breakthrough and Rush player better.
- 3 years ago
I think it's terrible. Randomly generated map with every assest just scattered around. And map is too small imo for 128 conquest and 64 breakthrough.
About Battlefield 2042 General Discussion
Recent Discussions
- 8 hours ago
- 13 hours ago
- 14 hours ago