Forum Discussion
The UNCAP areas need to be moved back away from the map again.
Had several rounds now where tanks and AA vehicles have just spent the entire round in their Out Of Bounds uncap area raining shells down onto the map.
Push the "safe" areas further back again so this can't happen.
The new vehicle with the beacon is nice.
Yes....you can steal and use an enemy turret...awesome.
Battlefield 2042 - Yep.....you can use an enemy turret. - YouTube
Kap.
BLUF: Dis-appointed
After the Dev Video and Exposure release, I really thought this was going to be a bigger step in the right direction after Exposure. Boy was I wrong. If they are not going to follow their own words, what is the point of those videos?
After a couple of rounds, right now I am going to say it is in the bottom third of the current maps. It feels like a huge step backward from Exposure.
My key points:
1. It feels way too much like Discarded but worse? Outside of 2 small areas on the ship and one small hill, it feels way too much like it. Please explain how this is so much different than Discarded? If you put 2 flags on each side of the biggest ship in Discarded, how would this be different?
2. Most of the grassy and tree areas (which are nice) are in the actual spawn areas? The areas between the outer points on both sides of the map are wastelands. Discarded at least had the ship parts between the ships; outside of the objective areas, there is relatively no cover again.
3. The ship feels even more confined than the Discarded ships, and there doesn't seem to be a way down off the deck (besides opening the huge bay doors) other than zip lines or jumping off. I expected a few stairwells. The few choke points inside the ship can actually be defended by vehicles camping outside of the ship just shooting in your general direction with no way to counter. Overall, I thought the CQC area was too linear and not big enough to flank.
4. Uncaps are able to easily engage the first two outside points, and yes, there are already vehicle campers.
5. Did anyone playtest the spawn points at objectives? I had to stop spawning on objectives that were contested because I was instakilled multiple times. This has to be a joke or they are trolling us. Why would you spawn me between the ship and the objective I am trying to spawn on when the enemy owns the ship points? Spawn me on the other side!
6. The best part is it is a smaller map, so it plays faster, though I would argue, not better.
I am hoping Breakthrough and Rush player better.
- 3 years ago
I think it's terrible. Randomly generated map with every assest just scattered around. And map is too small imo for 128 conquest and 64 breakthrough.
- 3 years ago
Decent map, but 1 is just not enough! Would be a decent map in Battlefield 3/4 map pack 1 map per season is just atrocious, 4 maps by the end of the season 4 no portal content. but a ton of cosmetics to purchase
This is 'Live service' at it's finiest
- GrizzGolf3 years agoSeasoned Ace
I dont think its bad at all
- SCUBASTEVE1203 years agoSeasoned Ace@Adamonic I feel like they should've done the flags on stranded like they did discarded by that I mean 3 flags. Except this time they should've put 2 on bottom (1 at each side) and 1 on top in the center of the ship. Then maybe 7 flags may be a bit much but they could do away with 2 outside flags and just have 1 on each side maybe.
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