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Played a few rounds on conquest, the close quarters combat is fine, and there are enough objects and variations to the terrain to give you cover.
It does feel a lot like Discarded 2.0 and it doesn't help that shipping containers are already so common in the game.
I was hoping we would see a proper shanty town market that had been set up inside the ship around the red container area and some living quarters rooms.
Overall the map plays well but I'm not as impressed as I was with Exposure.
On a side note, I'm not sure if this map uses higher resolution textures because its smaller, has more clutter detail, or if its just the colour palette / lighting but it looks better than pretty much all the other maps so props on that front.
I hope the next map is an urban setting, and by that I don't mean set in a city with the playable area being 80% parkland.
Something with multiple city blocks made up of 3 to 4 storey buildings with winding streets and narrow laneways - basically Karkand.
Its a bit annoying the closest thing we currently have is Arica Harbor, which is a great map but the town is tiny.
We're getting the bare minimum required to legally fulfill their obligation. It's so obvious looking at this new map. It's just a bunch of already developed assets slapped together.
If they remastered Karkand, Metro and Locker I think they'd win quite a large audience back. Unfortunately as new 2042 maps go from here on in, I don't think we're going to see any new redeveloped assets for a map like you mention. It's too much work for what little playerbase they have left and EA knows this. Especially having to redo all 2042 again.
- 3 years ago
@I_DYN4MO_I I wonder if there is anything preventing them from using the old models from BF3.
I would assume they still have all the old files from whatever program they used to model them and setup destruction with.
The program they used to model 12 years ago might no longer be part of their workflow but they are sitting on a gold mine of assets they could export and would probably require little tinkering to get working with the latest version of Frostbite - as in less effort than making entirely new assets.
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