Forum Discussion
Conquest, PS4.
I’m not super thrilled with the map layout; all the objectives outside of the boat feel haphazardly arranged and awkward to play in and around, as well as move between.
The inside of the boat is good, and that’s probably where the best action on the map will prove to be.
The top of the boat is completely stupid to me; if we aren’t going to have objectives up there, and with essentially no ways directly down from the roof into the ship, it just doesn’t interact well with objective flow. It’s super awkward and frankly I wish there weren’t any ways to get to the top of the boat. More effort needs to go into keeping the flow of players and play focused; having regions like the top of the boat do nothing to help that.
I think the map would have been better narrowed to two objective lanes- the boat interior and either the A1-D1 line or B1-E1 line. I don’t think play really benefits from having 3 lanes. I think B1-E1 is a bit nicer to navigate of the two outdoor lines, but I still would have preferred flatter terrain to allow more consistent long sight lines while outside.
- Anobix3 years agoSeasoned Ace
@SupremeCommodore wrote:Conquest, PS4.
I’m not super thrilled with the map layout; all the objectives outside of the boat feel haphazardly arranged and awkward to play in and around, as well as move between.
The inside of the boat is good, and that’s probably where the best action on the map will prove to be.
The top of the boat is completely stupid to me; if we aren’t going to have objectives up there, and with essentially no ways directly down from the roof into the ship, it just doesn’t interact well with objective flow. It’s super awkward and frankly I wish there weren’t any ways to get to the top of the boat. More effort needs to go into keeping the flow of players and play focused; having regions like the top of the boat do nothing to help that.
I think the map would have been better narrowed to two objective lanes- the boat interior and either the A1-D1 line or B1-E1 line. I don’t think play really benefits from having 3 lanes. I think B1-E1 is a bit nicer to navigate of the two outdoor lines, but I still would have preferred flatter terrain to allow more consistent long sight lines while outside.
There are hatches that open up that let you drop/shoot into the boat
- cso77773 years agoSeasoned Ace
After playing the map for some time, I think the top of the ship is the most annoying part.
The whole map is open to 'campers' from the top of the ship. This can make it pretty annoying to move outside the ship and it also makes fighting inside the ship more frustrating, you get shot from above "all the time".
Verticality is fine to some extent, but BF4 showed us that high buildings (top of ships etc) often result in 'roof-campers', which can be a pain for people fighting on the ground.
And the sound is horrible, enemies can run around right behind you, without making any sound what so ever, but that is a general problem that is just 'showcased' a lot on this map.
- 3 years ago
I like the flow of the map and think that it plays really well. It was always going to be hard to beat Exposure. This is a sense of regression to the mean... still a shift in the right direction.
I've almost exclusively played it on BT and it's been pretty competitive between Attacker and Defenders. Feels fairly well balanced compared to some of the other maps.
I like how the area capture points feel fairly large, feels like you often need a good number of the team mates present to successfully capture and hold. When you take or defend an objective it feels like you've really earned it.
About Battlefield 2042 General Discussion
Recent Discussions
- 46 minutes ago
- 13 hours ago
- 18 hours ago
- 19 hours ago