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In BFV and BF1 balance was often horrible. Spawn-traps happened a lot.
Balance in 2042 is not perfect, but without ranked play or SBMM things will never be totally fair.
And we don't want to much SBMM in BF...
@cso7777i am currently on my (correction) 10th game loosing streak... with 95% MVP of the round performances.... some players must either be legally blind or worse..... i am at a loss for what more i can do..
- cso77773 years agoSeasoned Ace@X-Sunslayer-X Yeah it sucks when that happens.
But compared to BF1 and BFV you can still have a 'relatively good time' playing, even when loosing matches. You just have to give up trying to win and have fun instead...
In older titles you got hammered back to spawn, without having any chance of moving, unless you wanted to get sniped / blown to pieces immediately.- UP_Plumber3 years agoSeasoned Ace
@cso7777True. In previous games being on a losing side meant you were F at spawn. But on the bright side, you could find a decently balanced server and play on it for hours.
I too noticed that no matter my efforts, my team is losing all the time. And if we win, its actually when I'm sweating my sack off trying to carry those blueberries.
Here is a good example I had yesterday. One of the sweatiest lobbies I've seen in 2042. Very low amount of kills and revives. Felt like the enemy team had some MLG Pros playing against me. Always know my movement, and always great positioning. No "long battles" between zergs. Just a quick snip with everyone firing a mag and quietly moving forwards.- cso77773 years agoSeasoned Ace
@UP_LordPlumberFor me it seems like the number of kills in 2042, are lower than in older BF-games (on conquest at least).
I normally do ok (I'm old and plays casually), but often only gets between 20-30 kills. In older titles it wasn't hard to get 30+ kills consistantly (even for me). 20-30 kills are top 5-10 of most kills in many games?!?
And the number of players that have less than 20 kills in a round are pretty high.
I think the game has become too deadly (large open maps, long engagement distances) and people are playing very cautiously. The weekly missions also ends up wasting too much time (like getting 20 melee kills, x amount of damage with y gadget etc), people sems to gets 'sucked' into doing 'work' instead of playing the game as intended.
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