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This wasn't the case in BF games prior to BF3 (when "scope glint" was introduced) it was always a solution looking for a problem.
It's a lame mechanic and has been since its introduction and now in BF2042 they cranked up the "scope glint" to 11 so it's like having a 1 million lumen tactile light shining off the end of the dang rifle screaming "HERE I AM!"
A good recon/sniper can actually be pretty helpful spotting out enemy vehicles and infantry, snipers that do nothing but hang out on the edge of the map wasting ammo are always going to be a thing no matter what EA/Dice does.
BTW just to be clear I rarely snipe in any BF game (just not my playstyle) but I still think it's a dumb mechanic.
@Ironhead841I get that. Glint is a "bad" solution, but it is a solution to a real problem (IMHO).
Snipers can one-shot people at any distance and having no warning, or possibility to avoid it, is not fun. Getting sniped "out of nowhere" feels dumb/cheap.
They could perhaps tone down the glint, but the glint was still missing from some scopes and working on others, that needed to be fixed.
- Ironhead8413 years agoHero
I don't know, getting sniped doesn't ruin my day, I get that it really upsets some people, but it doesn't faze me that much, usually if it gets too annoying, I'll figure out a way to track them down and steal their tags and give them the obligatory T-bag.
I'd much rather have more precise ranging, wind deviation, bullet drop, scope sway after a second or so, there's so many better ways to address it than the giant spotlight effect.
- kregora3 years agoSeasoned Ace@cso7777 Getting maschine gunned out of nowhere because of the glint feels as dump and cheap.
But you are right, the glint need to be consistent. And the mechanics need to be bound to the scope used, and not to the gun its mounted on.
And it needs to apply to the premium versions you can buy with skins as well.- 3 years ago
@SilentReavus wrote:Who thought that increasing scope glint was a good idea
Me.
I did.
I thought it was a good idea.
Good work DICE.
- UP_Hawxxeye3 years agoLegend
@cso7777 wrote:@Ironhead841I get that. Glint is a "bad" solution, but it is a solution to a real problem (IMHO).
Snipers can one-shot people at any distance and having no warning, or possibility to avoid it, is not fun. Getting sniped "out of nowhere" feels dumb/cheap.
They could perhaps tone down the glint, but the glint was still missing from some scopes and working on others, that needed to be fixed.The way the glint works is just wrong. It compromises the sniper before they have even fired a single shot.
This is why I said in the past that I would had liked if there was no glint if you have not shot for 30 to 60 seconds and it starts glinting after that until you stop shooting again for that time.
This way the sniper will have that once every while chance to surprise someone but as soon as they take that chance, then their location is compromised for a while.
If they do it my way, a sniper has the ability to do the thing we see in movies and series where they scope for enemies while waiting for a chance on a high value target.
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