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2 target audiences, as far as I can tell...
The long-term, rusted-on Battlefield players (particularly BF3 & 4), plus casual Fortnite/Apex players.
Shareholders demand that every new product launch needs to sell more than the last, and Managers are incentivised accordingly. Dice/EA quickly realised that a legacy Battlefield game would not meet the sales objectives due to ageing customer base and fragmentation/casualisation of the gamer audience. So why not try to try and appeal to both?
@Lancelot_du_Lac wrote:2 target audiences, as far as I can tell...
The long-term, rusted-on Battlefield players (particularly BF3 & 4), plus casual Fortnite/Apex players.
Shareholders demand that every new product launch needs to sell more than the last, and Managers are incentivised accordingly. Dice/EA quickly realised that a legacy Battlefield game would not meet the sales objectives due to ageing customer base and fragmentation/casualisation of the gamer audience. So why not try to try and appeal to both?
They see how well that worked out... lol
- 3 years ago
Im sure the game started that way, but the crowd that derives its self esteem from stats won out.
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