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Damage and reload speeds feel ok.
The problem for me is the limited ammo. We haven't seen rocket ammo restricted like this in a long time.
BFV had ammo stations.
BF1 had regenerating ammo(?)
BF4 let you carry 7(?) rockets AND we had bonus damage modifiers.
It's pretty demoralizing to come across a tank and know that even if you play it perfectly the tank will win in a solo encounter. The tanker can just sit there and eat the rockets as they browse Reddit.
It's even more demoralizing to land a few hits, see the tank retreat and heal and know that you are effectively done with your role/playstyle/class until you respawn. I think it's this last point that make Boris/Crawford so unappealing to play - the time spent fulfilling your class role is too short. And that bit of time you are doing the class role is often unsatisfying.
- UP_Hawxxeye3 years agoLegend@AngrySquid270 I am quite sure that in BF3/4/1 we had the same ammo issues with gadget ammo
- UP_LordPlumber3 years agoSeasoned Ace@AngrySquid270 BF1 had regenerating ammo? BF4 had bonus damage? Have you even played any of those game?
Rocket launchers do the same damage as in previous games. Only difference you get less of them. Because imagine 64 players having access to a rocket launcher with 7+ rockets. The spam would be absolutely insane.- 3 years ago@UP_LordPlumber Wait a minute, the vehicles did not have acces to both countermeasures ánd instant repair. Nor was finding ammo for the launchers a difficult thing to do. And you only got those 7+ rockets when you unlocked all the squad perks in BF4.
- UP_LordPlumber3 years agoSeasoned Ace@Wargame_Enj0yer Still you got 5 by default + 2 with squad perk compared to 3+1 in 2042
And please, finding ammo was as rare as it is now. Maybe even more difficult since most would run Assault. Supports were mostly camping mortards or ucavs. Ammo bags/pouches were few and far between.
Also tanks were strongers. They had huge amount of different ammo types, canister shells, thermal/IR vision, reactive armor+APS as well as AGM+soflam all in one extremely fast and agile package.
2042 MBTs are slow, cumbersome and have little to no variety. All they do is camp most of the time.
- 3 years ago
@UP_LordPlumber wrote:
@AngrySquid270BF1 had regenerating ammo? BF4 had bonus damage? Have you even played any of those game?You'll notice I put a question mark on that BF1 statement - your tone is unnecessarily combative. Too many battlefields, too many years, I forget some of the details.
On BF1, I'm quite certain there were regenerating grenades - including light AT nades. There was also discussions/CTE work being done on regenerating ammo for all gadgets. Between the regenerating nades and CTE work I may be wrong on my cautious statement of BF1 having regenerating AT launcher ammo. Downloading BF1 again now to refresh my memory.
https://www.reddit.com/r/battlefield_live/comments/5zytvl/grenade_resupply_ammo_20_and_whats_next/
@DICE wrote:Other gadgets should not become completely useless once their ammo is expended, but should be stronger when supported by ammo.
Expanding Ammo 2.0 support to all gadgets.
BF4 had bonus damage for launchers. Perhaps you were trying to be pedantic and would prefer me to use the term multipliers? The multipliers were well documented. See Sym. https://forum.sym.gg/t/visualization-of-vehicle-incoming-damage-multipliers-angle-bf4/83
@UP_LordPlumber wrote:
Only difference you get less of them. Because imagine 64 players having access to a rocket launcher with 7+ rockets. The spam would be absolutely insane.I'm not sure what you think my position is. BF4 had the potential for an entire team to run engineer with 7+ rockets. I don't recall there being an insane amount of rocket spam.
- 3 years ago
@AngrySquid270 wrote:On BF1, I'm quite certain there were regenerating grenades - including light AT nades. There was also discussions/CTE work being done on regenerating ammo for all gadgets. Between the regenerating nades and CTE work I may be wrong on my cautious statement of BF1 having regenerating AT launcher ammo. Downloading BF1 again now to refresh my memory.
Got BF1 re-installed. Nothing regens. I was wrong on that point. Starting rocket ammo is 4.
It seems there was a period in Spring 2017 where grenades regened, with plans to expand it to all gadgets. https://www.pcgamer.com/dice-is-changing-the-way-battlefield-1-ammo-resupplies-work/
But those plans were apparently scrapped and grenade regen was rolled back.
- 3 years ago@UP_LordPlumber Yeah, I think you hit harder by aiming for the back of tanks.
That's your excuse? So rather than face the unlikely event where multiple players used rockets, you'd vote to nerf it so infantry had no use being on the field? Because that's the game we have now, and I use 'game' loosely.
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