Forum Discussion
4 years ago
it's there to penalize camping and facilitate firefights.
ragnarok013
4 years agoHero+
I'm happy that it's back. I didn't like BF1 or BF5's systems and it does give added utility to the suppressor attachment as the OP stated.
- 4 years ago@ragnarok013 Yes but it goes beyond added utility and into necessary attachment territory. The utility is to make the gun quiet. Putting you on the map if youre not using one is too much. It's a mechanic that should be eradicated from all FPS
- ragnarok0134 years agoHero+@ashar_saleem121 I didn't find a Battlelog profile so I'm curious what was your first Battlefield game, BF1, BF5? It worked very well in BF3/4 which is why I like it.
Regarding your point about finding campers by audio queues BF5 and BF2042's audio is bad for audio queues so that's not really an option.- 4 years ago@ragnarok013 My first BF game was BF4 but I played much more BF1 and BFV than I did BF4. I didn't think it worked well at all on BF4 at the time and was immensely relieved that they removed it on the subsequent two games. Which is fine, we can agree to disagree on that.
I was just so frustrated grinding a gun just so that I can finally unlock a suppressor so I can start to actually have fun with it. It renders all other muzzle attachments pointless. The suppressor should not be so vital that you can't select anything else.
Also, audio spotting was only introduced in BF3 after the alpha. It was never a thing in BF before then.
And I think this term is VASTLY overused since anytime anyone doesnt like something this is the first thing they say, but audio spotting is very much a CoD feature.
About Battlefield 2042 General Discussion
Discuss the latest news and game information around Battlefield 2042 in the community forums.16,111 PostsLatest Activity: 7 days ago
Recent Discussions
- 4 hours ago
- 6 hours ago
- 7 hours ago
Portal battlefield 2042
Solved8 hours ago