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Spot-on with observation on Golmud. I think it actually comes down to a really simple idea with regard to BF games: BF games are all about vehicles. When "balancing" is implemented by reducing opportunities to get into a vehicle that can have meaningful impact on the battle, you are moving the game closer to CoD territory. That's what I play when I feel like running around on foot with a gun and not much else.
Does every map need a ton of vehicles? No. But when I look at a map like Hourglass and I can go an entire match without scoring a single tank or bolte (can only get LATV or hovercraft), it really points to how much is missing from this game when compared to BF4. No opportunities for epic ground vehicle battles a la "Silk Road", for example. I really think the devs have lost sight of the role vehicles should play in a BF game, and consequentially, they don't see ground vehicle-based battles that require completely different strategic thought, as a priority. This latest patch feels like the devs are saying "yeah, we would rather you guys just run-n-gun some more." That's just not what I want from BF. YMMV.
@IPFreely_C4S Exactly, couldn't agree more.
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