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RMEChief
4 years agoLegend
@OskooI_007 Dude it's ridiculous, that score is completely irrelevant with random weights? What is the point?
Maybe they could also show a completely random stat in your squad EOR screen so no one has hurt feelings when they are last in every category because they camped the entire round, but hey they had 1x Ranger kill!
Maybe they could also show a completely random stat in your squad EOR screen so no one has hurt feelings when they are last in every category because they camped the entire round, but hey they had 1x Ranger kill!
OskooI_007
4 years agoSeasoned Ace
ActMan shows how the scoring system in BF2042 is dull and unexciting compared to the scoring system in BF1. There's a huge difference in the excitement level.
- edgecrusherO04 years agoSeasoned Ace@OskooI_007 That whole section of the video is 100% correct, and how you use game design to encourage and reward intended behaviors and squad-play.
Now, sure they don't necessarily need the UI elements to be so big or in your face as they are in BF1. But those elements mattered, and were a way the designers provided players with frequent in-game feedback in terms of when they were engaged in beneficial/intended behaviors vs. those that did not benefit them, their squad, or their team.
This in-game feedback doesn't exist in 2042 in any way, shape, or form, and IMO it's one of the major reason the game feels so weirdly "solo, and why there's so little actual squad/teamplay.
Never heard of the guy (don't YT much), but I'm enjoying it so far and will have to give the whole thing a watch. - 4 years ago@OskooI_007 But it was Elden Ring that had the bad UX, don't you understand the genius that is DICE's UX/UI guy?!?!
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