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Didn't want to start a new thread, but I too have an issue with the current scroreboard implementation.
Firstly, its great they have at least attempted to introduce a scoreboard, but still its incredibly basic. So basic infact that it suggests that they don't actually have anything from previous games currently integrated into the game.
I say this, because applying a multiplier to kills, deaths, assist, etc, is so basic, that its pretty much worthless, compared to prio stats. Even before i saw the multipliers i could recongise from the low score values, that there scaling and point scoring was border line useless. Having 5-7 players all on 127 points, it pretty rediculous.
Using BF 4 as an example, early starting games scores were between 100-1000. Mid games scores where in the 5000's, end games scores for avg players 8000, good players 12,000 and stupidly good players 13,000 - 18,000. (I admit i play on a regular server, so these scores reflect a consistent and common player base, I.e. i recognised the players, and these score may be different on other servers)
Quite often i would be in the 8,000 - 12,000 bracket, and for the most part i'd have a K/D of 0/14 but through repairs and base capture would be way above people with 20-30 kills for example.
The current multiplers clearly favour K/D over anything else. So if i can't compete against someone with 20+ kills, as a medic or mechanic, then my incentivisation to play is basically zero, and this is just another shooter.
So i really hope that they evolve the points and stats system, because A) its clear they don't have anything at all right now, B) Improving it, or stating that they will improve it, might go some way in building confidence in the game, as of right now. I have zero hope.
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