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they had one job in 3 months. make a scoreboard and the still ****ed it up
You get placeholder numbers because there wasn't any underlying score system developed for this game, just an XP system. Another crucial failing of this games design.
I did my take on why this is a bad mistake in another thread and hey-presto, here are the results of its implementation.
It's took 3 months to developer a few UI elements to show whilst holding down a key. What a misery the development process is for this game. When will they admit that the state of the game engine is currently utter trash?
- edgecrusherO04 years agoSeasoned Ace@LeMairyHuff Does it actually not exist? I mean, from what I can tell it's beyond barebones. As if they couldn't use any work from previous BF games and had to put together the minimum-viable-product version of it for this game and lost all the nuance that rewarded players for cool stuff and rewarded/encouraged teamplay...
I'm hoping DICE answers honestly, even if it's a bad answer, because 3 months to build a fake scoreboard when the game is a dumpster fire is uh...like...really, really, really, really bad and makes me wonder why on earth the team thinks they have the ability to turn this almost completely sunken ship around.- 4 years ago
@edgecrusherO0There is not a score system. It does not exist. They didn't even manage to get that out the door and probably cut it. I think what happened was EA was totally incapable or operating under COVID remote status. Of course, their player base pays for it as they do with all these conglomerate money making machines.
The problem which they won't admit is that it's not just the game which is lacking functionality, consistency and stability, but the Engine also. It's like putting a car back together with broken tools. Inevitably, it will be a mess until the tools are sorted. The real fixing will be done when the engine is stable but I don't think they will do it. It's incredibly costly to develop a game engine anyway, let alone a game. Everything they are putting in will be inefficient performance wise and probably hobbled together with not much effect. You can also wave goodbye to all game projects which planned to make use of this same version as those will also likely be delayed.
Either way, if they don't redeem this game, they will lose complete trust in their player base as it's their staple title.- Psubond4 years agoLegend
how much you guys want to bet the actual development cycle for this game was less than a year?
- 4 years ago
@LeMairyHuff wrote:You get placeholder numbers because there wasn't any underlying score system developed for this game, just an XP system. Another crucial failing of this games design.
I did my take on why this is a bad mistake in another thread and hey-presto, here are the results of its implementation.
It's took 3 months to developer a few UI elements to show whilst holding down a key. What a misery the development process is for this game. When will they admit that the state of the game engine is currently utter trash?
So true, when discussing them adding a scoreboard back in December I pointed out that it would be a fail because the underlying XP system doesn't track actions for score in any way resembling past BF titles. You can't show an end of round score based on team play stats the game doesn't generate or track. 2042 is flawed and lacking at the most fundamental levels compared to previous entries. Adding a scoreboard is meaningless if the game doesn't have a proper scoring system in place. It's a bandaid fix for a game that needs a heart transplant.
- OskooI_0074 years agoSeasoned Ace
I guess scoring got turned into a legacy feature. The previous leadership at DICE sure botched this game up.
- 4 years ago@TheCompton73 Yep. It's amazing that people still argue that this was not a BR game in other threads. BR doesn't need to make use of score when the end goal is not score, but to eliminate players. Most of the features aren't there as a BR doesn't need them. If you were going to create another instalment, you'd start with a base feature set. Any Game Developer could tell you that.
- RMEChief4 years agoLegend@LeMairyHuff it was definitely not built for Conquest, Breakthrough, and Rush. All the game modes had to be BR, last man standing, or like Hazard Zone where there are no tickets, so kills and deaths don't matter.
Also, it feels like the entire progression system (or lack of one) is that way. The mastery levels and tiers don't align in any logical fashion. You can barely tell how much XP you have or how much you need for the next rank. There is no page listing the next upgrade that you are close to. All of that is gone. Scoring for basic things is a flat score (5 XP for a heal and a repair, instead of the amount of healing/repairing). All of it feels like it was made for another game and they brought the traditional game modes back and put them in AOW at the last minute. Even the maps don't feel like they were made for those modes. Kaleidoscope for BR with the last circle at the Data Center, now that makes sense.
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