Forum Discussion
@edgecrusherO0There is not a score system. It does not exist. They didn't even manage to get that out the door and probably cut it. I think what happened was EA was totally incapable or operating under COVID remote status. Of course, their player base pays for it as they do with all these conglomerate money making machines.
The problem which they won't admit is that it's not just the game which is lacking functionality, consistency and stability, but the Engine also. It's like putting a car back together with broken tools. Inevitably, it will be a mess until the tools are sorted. The real fixing will be done when the engine is stable but I don't think they will do it. It's incredibly costly to develop a game engine anyway, let alone a game. Everything they are putting in will be inefficient performance wise and probably hobbled together with not much effect. You can also wave goodbye to all game projects which planned to make use of this same version as those will also likely be delayed.
Either way, if they don't redeem this game, they will lose complete trust in their player base as it's their staple title.
how much you guys want to bet the actual development cycle for this game was less than a year?
- 4 years ago
@Psubond wrote:how much you guys want to bet the actual development cycle for this game was less than a year?
From the various official sources we now know that 18 months out of the approximately 3 years of total development time was actually spent on fixing a totally broken Frostbite engine.
So that leaves a remaining of around 18 months for the game development itself. However, we do not know how much work on the game development time that was lost in the initial phase, until they pulled the plug and said STOP. And decided that the Frostbite engine was so broken that that needed a substantial rework first.
I would expect 4-6 months at a minimum, before that decision was made. Some of the initial game design work and fundamental code objects could potentially be recycled still with the now near new Frostbit engine, but arguably a lot went lost and had to be done from scratch.
More substantial is it however the radical game design and philosophy was still changed in the latter part of the game development process, to drop all the BattleRoyal aspects of the core game area and then save what could be saved and make it into a bare-bones Conquest/Breakthrough gaming area instead for a sustained gameplay for 128 players on two teams instead of the BR.
But its obvious that the time had run out, so no time left to implement now all those legacy BF features that actually had all been scrapped because they were not needed at all in a Battle Royal game. Also why I question what XP triggers they now have plugged onto the servers to now actually properly track our XP progress during live gameplay. (mind you, we do not have the 'legacy' Battlelog.com either, to track our soldier's ranking up...)
The terrible end result and impact has been devastating to this franchise, as they released a Battlefield game that was missing all the core functions/features that makes a Battlefield game:
- No proper squad commands or functionality
- No in-game detailed scoreboard or end of match scoreboard
- No soldier classes
- No VOIP
- No server browser
- No persistent servers, where full teams and squads roll together into the next game round
- No servers that run cyclic through all the maps in sequential rotation
- No team Death Match and other classic game modes
- Etc etc...
About Battlefield 2042 General Discussion
Recent Discussions
- 22 hours ago
- 2 days ago
- 2 days ago