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You get placeholder numbers because there wasn't any underlying score system developed for this game, just an XP system. Another crucial failing of this games design.
I did my take on why this is a bad mistake in another thread and hey-presto, here are the results of its implementation.
It's took 3 months to developer a few UI elements to show whilst holding down a key. What a misery the development process is for this game. When will they admit that the state of the game engine is currently utter trash?
@LeMairyHuff wrote:You get placeholder numbers because there wasn't any underlying score system developed for this game, just an XP system. Another crucial failing of this games design.
I did my take on why this is a bad mistake in another thread and hey-presto, here are the results of its implementation.
It's took 3 months to developer a few UI elements to show whilst holding down a key. What a misery the development process is for this game. When will they admit that the state of the game engine is currently utter trash?
So true, when discussing them adding a scoreboard back in December I pointed out that it would be a fail because the underlying XP system doesn't track actions for score in any way resembling past BF titles. You can't show an end of round score based on team play stats the game doesn't generate or track. 2042 is flawed and lacking at the most fundamental levels compared to previous entries. Adding a scoreboard is meaningless if the game doesn't have a proper scoring system in place. It's a bandaid fix for a game that needs a heart transplant.
- OskooI_0074 years agoSeasoned Ace
I guess scoring got turned into a legacy feature. The previous leadership at DICE sure botched this game up.
- 4 years ago@TheCompton73 Yep. It's amazing that people still argue that this was not a BR game in other threads. BR doesn't need to make use of score when the end goal is not score, but to eliminate players. Most of the features aren't there as a BR doesn't need them. If you were going to create another instalment, you'd start with a base feature set. Any Game Developer could tell you that.
- RMEChief4 years agoLegend@LeMairyHuff it was definitely not built for Conquest, Breakthrough, and Rush. All the game modes had to be BR, last man standing, or like Hazard Zone where there are no tickets, so kills and deaths don't matter.
Also, it feels like the entire progression system (or lack of one) is that way. The mastery levels and tiers don't align in any logical fashion. You can barely tell how much XP you have or how much you need for the next rank. There is no page listing the next upgrade that you are close to. All of that is gone. Scoring for basic things is a flat score (5 XP for a heal and a repair, instead of the amount of healing/repairing). All of it feels like it was made for another game and they brought the traditional game modes back and put them in AOW at the last minute. Even the maps don't feel like they were made for those modes. Kaleidoscope for BR with the last circle at the Data Center, now that makes sense.- 3 years ago@Adamonic It's been a while but I came back to the game.
Unsurprisingly half of the maps have changed because the last-minute flag point development was terrible and was obviously rushed. The game has come a long way but it's still cobbled together with spaghetti. It's very evident when you see blatant visual bugs that should not be in a game released 2 years ago.
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