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RMEChief
4 years agoLegend
@LeMairyHuff it was definitely not built for Conquest, Breakthrough, and Rush. All the game modes had to be BR, last man standing, or like Hazard Zone where there are no tickets, so kills and deaths don't matter.
Also, it feels like the entire progression system (or lack of one) is that way. The mastery levels and tiers don't align in any logical fashion. You can barely tell how much XP you have or how much you need for the next rank. There is no page listing the next upgrade that you are close to. All of that is gone. Scoring for basic things is a flat score (5 XP for a heal and a repair, instead of the amount of healing/repairing). All of it feels like it was made for another game and they brought the traditional game modes back and put them in AOW at the last minute. Even the maps don't feel like they were made for those modes. Kaleidoscope for BR with the last circle at the Data Center, now that makes sense.
Also, it feels like the entire progression system (or lack of one) is that way. The mastery levels and tiers don't align in any logical fashion. You can barely tell how much XP you have or how much you need for the next rank. There is no page listing the next upgrade that you are close to. All of that is gone. Scoring for basic things is a flat score (5 XP for a heal and a repair, instead of the amount of healing/repairing). All of it feels like it was made for another game and they brought the traditional game modes back and put them in AOW at the last minute. Even the maps don't feel like they were made for those modes. Kaleidoscope for BR with the last circle at the Data Center, now that makes sense.
3 years ago
@Adamonic It's been a while but I came back to the game.
Unsurprisingly half of the maps have changed because the last-minute flag point development was terrible and was obviously rushed. The game has come a long way but it's still cobbled together with spaghetti. It's very evident when you see blatant visual bugs that should not be in a game released 2 years ago.
Unsurprisingly half of the maps have changed because the last-minute flag point development was terrible and was obviously rushed. The game has come a long way but it's still cobbled together with spaghetti. It's very evident when you see blatant visual bugs that should not be in a game released 2 years ago.
- SharpGoblin3 years agoLegend
Good that you braught this thread up again. For the first time I was able to realize how the scoreboard works.
And now I know that I can forget asking myself how the score relates to the XP gained.
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