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@-VT-AnzuAriakeJPAs a purely independent infantry action one has:
M5 (hard to hit unguided without SOFLAM)
Stinger (the most common choice)
TGM (as said before)
AP bullets (not sure how effective they are)
Sniping the pilot (okay that is unlikely)
Anti armor grenades (for forcing flares)
Rao
Crawford (the vulcan can put hurt on a heli that is not at a high angle, try it)
Hook + M5/C5 with Mackay (for style points).
Generally if they are high and away, stingers, when they come closer, the other launchers come into play and then the rest if they really fly low.
The most one size fit all combo is Rao with stinger
In the end, I guess Rao + Stinger is the best solution for the current situation, although when it comes to dropping them, you have to work with your allies.
lol mackay, YOU ARE OP. :D
Thanks for the advice. I will try that.
- JacquesVabres4 years agoNew Veteran
Helicopters and osprey were already crushing the game but the developers had the brilliant idea to introduce a stealth helicopter.
Are the developers really playing their own game?
- 4 years ago
Air>Armor>Infantry
Its just the facts. JMHO, the ONLY thing needed is the elimination of Borg Regeneration on all platforms.
The issue isn't design, but player use. IRL, nobody would be sending tonnage to destroy 1 soldier. In BF, with unlimited ammo, its SOP.
Not allowing automatic healing (this does not include repair bot and repair tool), will change the balance dramatically.
As a FPS, people just have to understand that Kill Count and Kill/Death ratio are more important to players then piloting their vehicles as they were designed.
I was in a Conquest yesterday, and 2 tanks were on a node and neither was firing at each other. They were just mowing down infantry. That is what is wrong with the game
- UP_Hawxxeye4 years agoLegend@Padding_Ur_Stats Because of your posts I cannot get the term "borg regeneration" each time my Liz or jet does not finish the job
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