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@MZR_926 wrote:I want to destroy enemy helos before they ambush me but FXM prevents me from fighting against them.
Why aren't the stingers on your team effective in preventing the ambush? If stingers can prevent you from engaging other heli's, shouldn't that also be true for the enemy pilots?
Also you signed up for a 64-128p game. I don't think clean 1v1 fights should be an expectation/reasonable design goal. You should always expect some degree of teamwork - both in your favor and against.
Ambush is possible when there's no FXM on enemy. There are FXM players most of the time but not all the time.
There are air transport vehicles and jets, so removing FXM from air combat doesn't mean 1v1 fight.
- 3 years ago
I realized most of you say "AA missile" or "stinger" instead of "FXM." Is there any reason?
- kregora3 years agoSeasoned Ace@MZR_926 "AA Missile" is pretty generic for this type of missile, in BF4 the "Stinger" behaviour pretty much matches the FXM in BF2042 (lockon-fire-forget). BF4 IGLA mechanics are quite different, but it also is an AA Missile.
I think SAM (surface-air-missile) would also qualify. - Psubond3 years agoLegend
@kregora wrote:
@MZR_926"AA Missile" is pretty generic for this type of missile, in BF4 the "Stinger" behaviour pretty much matches the FXM in BF2042 (lockon-fire-forget). BF4 IGLA mechanics are quite different, but it also is an AA Missile.
I think SAM (surface-air-missile) would also qualify.I think the correct term would be MANPAD
As for the question you responded to...stinger is a generic term and a lot of us use it just like we would call something that works liike a javelin a javelin instead of some weird designator
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