Forum Discussion
okay, sure we can play that game....
if you want the NTW50 to be as realistic as you want it to be then lets make it so. the NTW20 weighs about 30KG and needs two people to operate so lets make it a squad weapon, you will need an additional player to use it 🙂
and to move it and reassemble you need the same player... since one person can not carry it for long periods :3
also the moment you fire that thing you should, since it is that powerful a cartridge, be spotted across teh entire map from the sound alone.....
sounds fair to me :3
oh and it should only be usable if prone..... self speaking the recoil alone would most likely know you off your feet if fired and moving and most likely dislocate your shoulder :3
a moment ago
@X-Sunslayer-X Sorry, but you seem to be very confused on your facts.
Yes the NTW20 is listed as 31 Kg, but does not need two people to operate, although would yes, usually be split for carriage. However look at something like the GPMG/M240B where 12.5 Kg may not seem to be much in comparison, but consider ammunition weight. a 200 round belt of 7.62 weighs about 5.5 Kg, so if you were to carry the gun and 800 rounds, you are around 34.5 Kg (although ideally split to a number two, that does not happen in game).
However your biggest confusion seems to be over caliber of the rounds you are quoting, which makes a massive difference.
- The NTW20 fires a 20 mm round (essentially the same as a cannon on an aircraft or a rifle grenade).
- The NTW50 in 2042 fires a .50 cal round (half inch not 50 mm) or 12.7 mm.
The rounds on the fictional NTW50 would weigh much less and require nothing like the heavy barrel, etc of the real weapon, meaning it would be lighter than the NTW20.
While I would not recommend doing it for accuracy, a .50 can be shoulder fired, but due to the weight of the weapon accuracy would probably suffer. It would not knock you off your feet and a trained soldier who knows how to hold a weapon would not get a dislocated shoulder from firing it (but I believe ALL weapons in game should take a massive accuracy hit when moving).
There is a video of someone (Not trained military) shoulder firing 50 cal snipers below.
As for being spotted because of the sound when firing, if it was the only weapon being fired, you could get a general direction (in built up areas with reflective surfaces, that can be hard). In the middle of a firefight, with your own weapon, your squad mates and the other enemy, you would have no idea it had been fired.
The huge maps cry out for weapons with realistic range. a 9 mm round is lethal at over 100 m, 5.56 mm is an easy hit at 300 m with iron sights and a 7.62 mm rifle considered to be effective at 500 m (lethal a much longer range than that), yet in game a sniper rifle starts to lose effectiveness at 150 m?
Insurgency sandstorm do it much better. Up to 100 m a bullet hits instantly with no drop off. A round of any caliber to the head is a kill. Hold your finger on the trigger to fire full auto and accuracy goes out of the window (It rewards a stable firing position and short bursts or single fire). They also sort out the ridiculous Warzone type armour problem by considering the velocity and caliber of the round, some will go through (may reduce the damage) some won't, but the fact you are wearing a plate carrier, does not protect your legs, just where the armour is.