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At some point before Season 1 releases in "Summer", Dice might have to drop 128 player modes on console and that would force older consoles players with newer console players, and again increase the game mode player count. I think this could happen, as right now letting new console players pick 64 vs 128 is only creating more player count issues as it spreads players even thinner by having twice as many game mode options for the same game types...
Dice/EA have a inevitable player death spiral issue right now, due mainly to launching the game 6 months too early while it was near "Tech Bankruptcy" due to the impossible task of making any BF game a current fad BR game, and then attempt the second near impossible task of switching the BR game back to a classic BF game "with all hands on deck" over a short few months before launch...¯\_(ツ)_/¯
"To err is human, but to persist (in the mistake) is diabolical.” ― Lucius Annaeus Seneca
- kregora4 years agoSeasoned Ace
@DeepSixxxx BF2042 defaults to "Crossplay enabled" with an emphasis to return to that state, if you disabled it. So you need a conscious action, to disable crossplay, but every time you join a friends party, that has crossplay enabled, your preference is changed to "Crossplay enabled", and you need to take action, to disable it again, after you left the party.
I guess the current matchmake pools are
- Crossplay
- PC only
- PlayStation last gen only
- PlayStation next gen only
- XBox last gen only
- XBox next gen only
Those are used by the playlists
- AoW Breakthrough SMALL (32vs32)
- AoW Breakthrough (64vs64)
- AoW Conquest SMALL (32vs32)
- AoW Conquest (64vs64)
- Hazard Zone
- Portal 2042 TDM (16vs16)
- Portal 2042 Rush (16vs16)
- Portal Conquest of Ages (32vs32)
- Portal Rush of Ages (16vs16)
- Portal Featured Mode
- (Portal Server Browser)
And for each Region (no clue how those are created)
So yeah, each added play mode or each new kind or crossplay pool reduces the probability to fill a lobby to a point where until its ready to start a match.
And since we are not able to check the lobby state (players joined, players needed) this is very frustrating for everyone.
What we need, is an adjustment to the matchmake algorithms, that allow single platform parties, that have crossplay enabled, to also join lobbies that are for their respective platform only.
But I assume this might be a quite more complicated task, than originally planned for.
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