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Servers activate on demand. No demand = no servers.
@Noodlesocks wrote:Servers activate on demand. No demand = no servers.
One of the worse ideas ever
- cso77772 years agoSeasoned Ace@GrizzGolf The problem is that if they had 100 servers running with 5 players in each, it wouldn't be much better.
I'm not a fan of how things work, but if the playercount is not big enough to keep servers running, it doesn't really matter.
Dice needs to make a proper game, that can keep a healthy playerbase.- JOGAGATYA2 years agoSeasoned Ace@cso7777 How come BF4 still has all the DICE servers running? Last night i was able to access all the servers and modes even if i was the only player on that server/map.
- cso77772 years agoSeasoned Ace
I think this is a matter of how the game-server-system is designed.
BF2042 has been designed to minimize the costs of running the servers (hosted in AWS) and by using forced matchmaking, they can keep the number of running servers very low, in reality only the required number of servers for the active number of players.
BF4 was made in another time where Dice/EA probably hosted the servers themselves and they don't have forced matchmaking. They have to keep some servers running all the time, to make sure you can find some servers in the server-browser. If they cannot just start and stop servers quickly, they have to have some 'extra' capacity (servers) running at all times.
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