Why just Orbital?
This question has been bugging me since the Beta.
Why just Orbital?
EA/DICE announced that they were ahead of schedule and development was and is going pretty good. But then why was Beta, just one map and one mode?
They knew people would judge the future game based on the Beta. For sure. Then, was the Beta, the best representation they had at that time?
What about other maps? Haven't seen anything more about them. Was Orbital the best map they could showcase or the map that had all the elements they needed to test the game?
I'm just confused. Doesn't make sense to undersell your game if you had other maps ready. It would have helped to smooth out issues with other maps as well.
I do understand that a Beta is not a demo but the launch is very near, if the other aspects of the games aren't ready yet, then we have a problem.
So I don't know. Would appreciate someone explaining me why they did just one map and one mode? Thanks 🙂
- @TheFireOfTitan Because the beta wasn't about testing how a certain map flow runs or balances. It was to gather intel on what we think of the overall large aspects of the game.
Like UI - which they have changed around a lot from our feedback.
Separating it all to 3 maps and 3 gamemodes wouldn't have done much outside actually making it into a demo (a demo of an old version of a game that is not yet fully done yet).
Have to remember the beta wasn't just for us but more so for the dev team. We help make this game better running a beta.