4 years ago
Why so few weapons?
Some of you may rebut this with "Well if you had more guns, they would all feel the same". I never felt that way with previous releases. Only two LMGs is laughable and only further illustrates that...
@UP_LordPlumber wrote:
@Terminator000001Oh the irony. We have the least amount of guns at release out of any BF game, and probably the worst balance too. PP29 is more potent than M16A3 in BF3 or Ace-23 in BF4. Hell even Kriss vector from Hardline wasn't so stupidly broken when it came out.
Going further, you probably have very little knowledge of modern weapons or simply haven't played BF4. There are a ton weapons with unique characteristics out there. Famas\AEK with crazy rate of fire. Sar/AUG with slower rate of fire and low recoil for medium range. Scar H/bulldog with high damage, low ROF and higer recoil for people who want to master guns that require more skill. And same goes for every weapon category. Here we have absolutely no variety.
2 LMGs that functions almost identical.
2 sniper rifles with 1 being 100% better than the first one.
No fast sniper rifles for closer range engagements if people into that like SV98 or M40A5.
The list just keeps going.
Any SMG in 2042 benefits the same way from the problems that any other automatic weapon suffers with the bullet spread. The PP29 only sticks out because just because of "DUH... MUH BIG MAGAZINE!".
And yeah, I did play BF4 and this game horribly bored me to death with its more than casual CoD gunplay (and people favouring CoD maps in a goddamn Battlefield), with AEK being one of the lamest meta weapons with the super high RoF and being accurate from the hip and the Galil just being a M16 reskin from BF3. And no, modern weapons are boring as hell compared to the uniqueness of historical weapons. It´s literally the same as the comparison of historical cars vs modern ones. The modern ones are ugly as hell, full of useless toys nobody needs and totally unreliable. While historical cars are literal art.