@Padding_Ur_Stats Your arguments are kinda ridiculous. When a tank kills you, it had a direct line of sight. You can see the tank and the tank can see you. Same cannot be said for Lis' missile, it just starts appearing in the sky somewhere from across the map.
"Tanks are camping" And here it is lol. You fail to understand why this is happening. Most tank players don't engage in pushing because there's no incentive and they have no tools to counter overwhelming amount of anti-tank spam in 2042.
In BFV you could actually push the front line with a tank because that game had a healthy vehicle-infantry balance. It's not that BFV tanks were overpowered, it's that both tanks and infantry had tools of similar effectiveness at their disposal. I know because I mained both the assault class and also played lots of tanks. And that was a game with no vehicle regen and manual repairing.
But the camping argument doesn't make sense first and foremost. If a tank is camping, that means the Lis missile is worthless, you know that right? An actual camping tank will put Irish APS in front and deny every single missile. So what exactly is the goal here? To punish tanks which are not camping? Lis rockets only counter moving tanks (which means they are not camping), so buffed Lis missile will push even more tank players to go camp on the outskirts of the maps instead of spending the entire game shooting at missiles in the sky. Do you not see the irony in this? You are actively advocating for even more camping tanks!
Of course, in all your post, you said nothing of the farming of infantry with unlimited rockets, and ammo. You said nothing about that it takes 4 or more missiles to destroy your tank. Gee I wonder why?
Another ridiculous argument, there's only a handful of active vehicles at any given moment and heavy vehicles should naturally take multiple missiles to kill.
There's 64 players on opposing team most of which have recoilless, TGMs, homing grenades, C5, land mines, hacks, SOFLAM, anti-material rifles (often a combination of multiple AT items per player) and also the same number of vehicles as the first team that fight with one another...