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RayD_O1
3 years agoHero
@OskooI_007
Eye opening indeed and maybe goes some way to explaining why everything seems to take so long.
As a matter of interest how long have DICE been using the Frostbite engine.?
Eye opening indeed and maybe goes some way to explaining why everything seems to take so long.
As a matter of interest how long have DICE been using the Frostbite engine.?
OskooI_007
3 years agoSeasoned Ace
@RayD_O1 wrote:
@OskooI_007
Eye opening indeed and maybe goes some way to explaining why everything seems to take so long.
As a matter of interest how long have DICE been using the Frostbite engine.?
Frostbite debuted in 2008 with Bad Company. After Bad Company 2, EA decided to use Frostbite for most of their in-house games. Shortly after Battlefield 3, EA made the Frostbite engine team their own seperate entity no longer part of DICE studio.
After Battlefield V the lead rendering architect of Frostbite Johan Andersson (aka repi), left EA to become a stake holder and CTO at Embark Studios with former EA Executive Patrick Sunderland.
Frostbite is a great game engine, but the editor and dev tools sound difficult to work with. Jim said he doesn't understand why EA doesn't use more off the self software for the dev tools.
- RayD_O13 years agoHero@OskooI_007 @edgecrusherO0
Thanks guys for the detailed replies, I suppose only time will tell how the next BF will pan out, what engine it will use and who will be working on it.
Whatever transpires I for one hope that there are brighter times ahead for the BF franchise and this community eventually gets the game they deserve.
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