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@Ahhnuld wrote:
@Prof3ss0r_M1k3Back several versions of BF, I would agree, however, this game does not apply. It was bad before the patching, but since the last, I am killed within seconds of spawning. Multple times in a day, a vehicle is bearing down on me and runs me over as soon as I spawn. Other times its an armored vehicle with its gun staring at me, or a heli making a strafing run exactly when I spawn. That does not include all the times I am obliterated by infantry standing there and camping the spawn point.
I am at S157 and Im no sluff player, either. But more often than not, I am killed by players making impossible shots and the same players ALWAYS rack up 30-40 kills with 4-5 deaths every single game they are in. Based on the chaotic flow thats this game perpetuates, and the clear problem with the logic dropping you into an instant death scenerio, its not statistically possible. They clearly have an upper hand, in using macros, hardware that simulates commands and cannot be picked up by the anti cheat software, or manipulating the network packets that give them a clear advantage over other players and thier hits register before yours can.
Question: how do you manipulate a network packet to your advantage? I've been in networking for a long time, so I'd like to know how to set that up on mine.
That was mostly a joke. I think what you meant is that they are exploiting the horrid spawn mechanics and because the net code is so bad, they get the added benefit of seeing you before you see them because of lag comp/dsync. I was playing Breakaway and we owned both points on the oil rig. I was up top and got sniped from waaaaaay the hell over at the snowy mountains. Anyway, I respawned and instead of dropping me on the point I clicked that we owned, it dropped me off to the side of the oil rig towards what would be A zones in CQ. Well there is some jerky over at the top of the mountain designed to block the rig from A sniping. I'm dead almost before I can spawn. So like hmmm...ok I'll spawn there again, this time it'll put me someplace on the rig and I can go get this snake. Nope, same spot, same death before I can get spawned. So this time I stay down and spot him continuously hoping someone will see it. I watch 2 others spawn in the same spot and immediately die. So I respawn and yep...same spot same result. So I decide to spawn at C and run 100000 meters around the other side to sneak up behind him and take him out. Meanwhile he racks up 6 more free kills because the spawn mechanics are horrid. So yeah, mostly spawn mechanics and people knowing where the spawn points are and exploiting them. I still want to know how to manipulate network packets to my advantage though 🙂
I have a 5k gaming rig and a 1Gb connection via Fiber, along with a constant 36ms ping within the game. The issue is not from my side nor do I have a problem with every player. But there are speciifically a group that I recognize by name and see them rack up unreal kills in every game I have been in with them. Sometimes I get a pretty good KD ratio like 30-40 kills to 10 deaths, but its rare. Most of the time I barely keep a 1 to 1 ratio, maybe a little better. There is simply too much fire from all directions if you are moving aroound the map.
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