3 years ago
Wildcat nerfs
 Petition to make wildcat rockets charge back up at same rate as jet air to ground missiles. A jet has to shoot 4-7 rockets in order to destroy a wildcat, while the wildcat can shoot probably 20 missi...
Don't we also have to consider the bigger picture?
How would your nerfs to the wildcat affect the transport/attack heli/night bird vs Wildcat balance?
Is it your belief that the wildcat is too strong versus those as well?
DICE can obviously tweak the jet-vs-wildcat balance without affecting the wildcat's performance against other air vehicles. Although, I'd say that the wildcat in its current state can overpower all air vehicles except for the transport choppers (pre-nerf state - 2 repair guys + 50-mm cannon. (it's one thing being better than air vehicles and it's another being FAR too good against air vehicles).
The dual 30-mm cannons alone are overpowered against air vehicles with a large hitbox and relatively low max hp - you can fairly easily (don't need to be a pro or have exceptional aim) destroy a jet without having to reload, especially if pilot is distracted/busy dealing with other vehicles.
The AA missiles are definitely problematic, especially after the super competent DICE devs introduced a new bug in recent updates, where the AA can sometimes lock onto jets from a distance exceeding 1 km, making dogfights meaningless. If a jet has ran out of flares, it's pretty much dead because a wildcat can launch two AA missiles at once. I think that the AA missile should only deal about 45 dmg, not 70 and their reload rate definitely needs a nerf.