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snakeeyes00's avatar
snakeeyes00
Seasoned Hotshot
2 years ago

Wildcat without the 40mm

The 40mm was perfect to defend itself against infantry - now that it's gone the wildcat is pretty much helpless.  It gets taken out even easier than it did before.  

Almost no point in having it in the game anymore.  I use to see it being one of the first to be grabbed when it spawned to being the last.  I would also see it sit there in the spawn screen with no takers, as no one wants it because of how weak it has become.  Thanks EA/DICE for continuing to shows us how incompetent you are.

This is just my feeling on the matter.

7 Replies

  • @snakeeyes00
    A Wildcat with a 40mm was not doing its main job, hunting aircraft. If you want IFV playstyle then the EBLC RAM is your vehicle.

    If you want to kill infantry with the Wildcat between the anti aircraft duty, pick the 35mm. The 35mm shreds infantry, does threatening damage to ground vehicles if devastating damage to any aircraft you can properly lead your shots at.

    The Ultimate all rounded loadout for the Wildcat is:

    35mm cannons
    HMG
    AT missiles (yes AT missiles, AA missiles are just deterrent that will not do anything vs anyone decent, while the AT missiles will put pressure on the ground vehicles.)
    Thermal smoke and repair

  • Karen0202's avatar
    Karen0202
    Seasoned Ace
    2 years ago

    @UP_HawxxeyeNot sure if I quite follow your argument. Why take away the 40mm cannon because the Wildcats main job is hunting aircraft then equip it with anti-tank missiles? Doesn't that basically remove a major part of its anti-air function? I don't see the point in removing the 40mm cannon but leaving anti-tank missiles, effectively rendering it as a "harrassment" for aircraft at best as players concentrate on taking out enemy ground vehicles instead of aircraft, which as you pointed out, is the Wildcats main function.

  • Lady_One's avatar
    Lady_One
    New Ace
    2 years ago

    @Karen0202The main cannon of the Wildcat is the strongest part of it. If you're relying on AA rockets to damage air, you're not doing your job and you're probably simply not good at leading with the other 2. AA rockets will pretty much only get you extra transport damage (~25 per rocket), kills on bad players, and can shoo air away if your 2nd wildcat and 2 jets are all dead. Ideally, you want to kill aircrafts, not shoo them away for 10 seconds, though I guess this can depend on how much you hate your team (for all being dead). I personally always run the AA rockets, but the AT ones are fine.

    If you were picking the 40mm, you were wasting the slot. I've posted a clip here of me hitting 4 40mm shots on a nightbird (with a fun twist), and I still think that even if someone also had the skill to do that with the 40mm they'd be wasting the slot because the 35mm is simply that much better against air.

    The wildcat isn't a vehicle to get a killstreak in, and you can play around its weakness to infantry, the maps are either big enough... Or there's no wildcat sometimes on 64p.
    The 35mm is great against infantry, if not better for self-defense. It works with direct hits as opposed to splashing, and splashing doesn't work at range or at odd angles, direct hits always work when you're not overwhelmed, and if you are... You're overwhelmed.

    Practice leading more.

  • Karen0202's avatar
    Karen0202
    Seasoned Ace
    2 years ago
    @Lady_One I use the 35mm cannon and the anti air missiles. I hardly ever used the 40mm. I guess my point is that the Wildcat should be for anti air, not anti ground vehicles. Why take away a person's option to equip the 40mm and fight ground units (let's face it, that's all it really was good for) but leave the option to equip anti tank rockets, which is exactly for fighting ground vehicles? It's seems contradictory to me. So many times I've been in a tank getting chased around the battlefield by choppers because someone's off in the Wildcat chasing a tank or something. Either make it an anti air weapon or don't. Whats the point of taking away one aspect of anti ground(40mm) but leaving the other(AT)? It makes no sense, just leave it alone or take away all anti ground ability.
  • Lady_One's avatar
    Lady_One
    New Ace
    2 years ago
    @Karen0202 The AA rockets are bad enough at AA that using the AT rockets to increase your survivability against tanks is worth it.
    Tanks can chase you around the map. They're not slower enough, especially over rough terrain.
    Most of your AA kills should be coming from the main cannon.
  • Karen0202's avatar
    Karen0202
    Seasoned Ace
    2 years ago
    @Lady_One I get just as many kills with the AA missiles as I do with the main cannon. If your equipping the AT missiles it's not just to survive being chased by tanks but to go after ground vehicles and not air. You seem to have missed my point with your instructional dialogue
  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    2 years ago

    @Karen0202
    None of the pilots worth mentioning will ever be affected by AA missiles. Meanwhile the AT missiles will actually reach their target at least half their time because the tanks cannot run away out of sight that as easily as the aircraft.
    The 40mm cannon had been nerfed to the ground since season 1 or before and its only "use" since then had been to "troll" ones own team by assembling a less useful wildcat that takes up a slot and will explode if a good-enough pilot takes an interest in engaging it.

    Older September video about  wildcats

    Newer season 7 video about wildcats

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