Forum Discussion
WedgeTornado
4 years agoSeasoned Veteran
@edgecrusherO0 That’s nowhere near good enough imo. So 4 seasons gives us 4 maps total maybe 5? So (11/12)plus portal 6= 17-18?
That’s no where near enough considering 6 of them are portal maps. That’s less than BF5 has which had the plug pulled a year after release.
I’m expecting a solid 25 at minimum at the end of this games life.
Also wish there only being 19 guns in this game I expect multiple guns released each season. Bf4 had nearly 100.
We should have 4 new for the base and 4 for portal each season at least. A couple here and there ain’t going to cut it.
That’s no where near enough considering 6 of them are portal maps. That’s less than BF5 has which had the plug pulled a year after release.
I’m expecting a solid 25 at minimum at the end of this games life.
Also wish there only being 19 guns in this game I expect multiple guns released each season. Bf4 had nearly 100.
We should have 4 new for the base and 4 for portal each season at least. A couple here and there ain’t going to cut it.
edgecrusherO0
4 years agoSeasoned Ace
@WedgeTornado 4 maps, plus they're reworking Kaleidoscope (and apparently ONLY that map) during S1, so the other 6 maps will not see significant changes by then. Best we can assume is that by the end of Season 7 that they'll have finally improved the original maps.
And I agree, especially for a game that launched without a campaign and that had 4 studios working on it (with Ripple handling Portal), this is an absolute dearth of content for a game we were told would have tons of content at launch and a lot more coming.
Four maps is a lot to do every 3 months (which is apparently roughly how long seasons will run), and the bigger problem is the lack of initial content the game shipped with. For not having a campaign, which is hugely resource and time intensive to create, it should have had at least 1.5x the number of maps/guns MINIMUM.
But sadly DICE is still choosing/forced to work with the Frostbite engine which is reportedly a nightmare to do anything with and prone to breaking in the development environment. So with the poor tools available this seems to be the best they can do, which is a shame because the franchise deserves better.
And I agree, especially for a game that launched without a campaign and that had 4 studios working on it (with Ripple handling Portal), this is an absolute dearth of content for a game we were told would have tons of content at launch and a lot more coming.
Four maps is a lot to do every 3 months (which is apparently roughly how long seasons will run), and the bigger problem is the lack of initial content the game shipped with. For not having a campaign, which is hugely resource and time intensive to create, it should have had at least 1.5x the number of maps/guns MINIMUM.
But sadly DICE is still choosing/forced to work with the Frostbite engine which is reportedly a nightmare to do anything with and prone to breaking in the development environment. So with the poor tools available this seems to be the best they can do, which is a shame because the franchise deserves better.