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@ChugKendall The first line says Hazar Zone, this is MOD to BF'42 https://www.youtube.com/watch?v=yKwsVuoHIrw
@kindOFsobBF 2042 is rather doubting, but MOD HZ has a chance, the question is whether they will use it (I will write back to everyone and add a separate post with the development at the end).
@CyberDyme It only describes the facts (public and verifiable), I try to always do it objectively, in this topic I wanted to write about the Hazard Zone, assumptions because there is no specific information, but there is a lot of interest and hope in many people playing Escape from Tarkov.
@Onevy in my opinion ... I don't have an opinion 😃! I like to write about facts, not hypotheses. (I'll develop it in a moment).
ad.1: EFT is at the peak on realistic engagements - it's close to the top, I think the pinnacle of realism is ARMA III, yes, it's an online only game even in test / practice mode I don't consider it a bug but a result of using a specific engine .
ad.2: your investment into a character - nothing like that, you can only lose what you took on the raid. In addition, you have a Hideout and a Stash in which you produce new items, store, sell and earn money in the game that you can spend on new equipment. There is also insurance that you can use before going to the raid. (will develop later).
ad.3: spirit of newer games that are about running - of course it is different, no one wants to change BF, we are writing here about Mod to BF, that is, what can have completely different rules - only this way it makes sense.
ad.4: EFT is not looking for the same kind of people as does BF - Stop. After all, it was DICE that announced the Hard Zone add-on / mode available in BF'42, so in this section there will be a new mode, not in EFT :-]
ad.5: too much effort and you having to invest into a character - EFT is primarily a survival simulator. you develop your character similar to, say, Fallout, although it's just an approximation. Yes, the weapon is fantastic, you can disassemble it, replace parts, reconfigure, upgrade etc. EFT Team is so focused on it that it probably forgot to make / complete the game.
ad.6 Dont get me wrong, graphics have their place - I understand everything, but don't forget that people buy with their eyes. The latest graphics capabilities available in Unreal Engine 5 simply outclass everything we've seen in the games. I hope you've seen it before? The engine itself was also created exclusively for making games and has been refined for almost two decades (I'll just add, for blind reasons, EFT team didn't choose the UE, the game would probably be released long ago and wouldn't have the bugs it has).
@carsono311 At the moment, consent, it is, but I do not know what exactly will be innovative in the Hard Zone. For now, we only know about some EFT inspirations.
ad.1: I do play EFT some but not a lot since progression is tough for solo play - in fact, playing solo is a challenge (very good), you can always join a group, there are a lot of people looking for good companions to play as a team at EFT.
ad.2: as that is what I am most used to - the Dev's also don't want to change anything in BF'42, we write about a separate mod: Hard Zone. I will write more about it in a moment.
g0d
- 4 years ago
@bodyguardOfJesusthanks for clarifications/detailed response
I only played arma 1 and aircraft there were something that reminded me mostly of bf2 really. On the ground it definitely was way better. Because of that subpar air performance compared to say LoMAC, that I could compare it to, I didnt bother with either 2 or 3. Nice to know your high opinion of it.
as for changing Bf games ? I would be one of those 'no one's that would not mind changing it, things like netcode that benefits higher numbers and similar nonsense like bullets flying slow, vehicles on afterburner etc.
Im not decided to buy the game so it is highly likely I wont buy this one even, because it might not fit my style and if I will, Ill just play pre-frostbite bf games with bots instead. Better than nothing.- 4 years ago
Develop / lite analysis. BF already has its position on the market, I'm guessing because I haven't got to any specifics yet, but Patrick Bach once described the main directions of the BF series with three words: "dynamics, epicness, fun" and "the right pace counts" We got to this place, EFT It also has it, and moreover, for example, realism and a constant thrill that no other game has - the reason is simple, you may lose something - so we are talking about two completely different productions, the question is how close Hard Zone will be to the inspiration. EFT has a freshness and complexity several hundred times greater than BF (the problem is developers with little experience, for the same reason, among others: PUBG, Citizen and a few other titles). I assume that Hazard Zone is not about duplicating what is already there, loyal customers on a simple pif! puffs! read: "balance between realism and fun" they caught such a target and already have it. In my opinion, Hazard Zone may be an attempt to acquire a completely new client. There are several statements in favor of this, for example, noticing threats and willingness to change expressed as: "long-term commitment to the game". Portal mode will not do that, yes, it will revive the ideas of old maps or funny mixes, but for how long and who they will catch, in my opinion they will hold the current community at the expense of the evolution of the animation such as: entering / leaving the vehicle (this is not a trifle but a flavor and increasing inertia, it does not change the dynamics significantly - the main reason is the Portal). However, I understand that this situation results from the habits / expectations of the players and less from the amount of considerable work (expanding the character movement sequence) good, BF has his loyal fans, let them have what they expect. Hazard Zone as a MOD, however, can be a completely new quality / different path to success, if, of course, they focus on the topic. EA does not lose anything, they already have BF, but they can, based on their many years of experience, build what they partially strived for in the last two installments of BF and realize an increase in realism, MOD HZ will simply build its own separate community, and fun in simple pif! puffs! can you leave it as it is, simplify the animations? ok, you have to and until the title expires by itself (with the increasing age and experience of players) let people chase. Let's make an agreement, sooner or later a simple arcade game will get bored, Activision in Warzone serves customers with electric shocks in the form of seasons, map reconfiguration and epochs, they will undoubtedly extend the life of the title, but how much can be reflected between the same historical periods, each player will finally tell "it was already" "I'm not interested enough" here a player of Activision caliber enters the stage, but okay, the topic will also end! (at the same time ... EFT is doing an update with a micro something there, they will correct one two bugs, unfortunately often they will make a new four at the same time, add a new armor color etc. and time flies to their disadvantage). At least EA decides to counter Warzone with its Portal, it blew fresh but only for a specific client / target and the market protection is much greater. I am interested specifically if the creation of Hazard Zone means a completely new quality in the BF series, realism (it does not interfere with dynamics or fun, as you write, it puts the fun on a completely new level of difficulty), spend some time playing EFT, then you will understand this trick, they have multiple complexity of the subject, which in turn does not bore you at all (BTW, joke ... although currently the best pro tip for beginners is: don't play, don't install, don't waste time it's a massacre and a waste of nerves for a fatal implementation full of bugs and glitch but ok, you already bought it, unless you uninstall it earlier due to You can catch the atmosphere of absurdities - people who chose EFT will probably not choose BF'42, unless as a simple warm-up or springboard. Realism in the game can be realized not only through ballistics which is missing in BF (see how many ARMA III has different character positions - it's only one direction) little then look at what they did in EFT, now the question is whether there will be as much content in the Hazard Zone - something they have to keep customers. EFT requires concentration, absolutely perfect reflexes because you can die with the first bullet or in 10 seconds you can finish the whole team spectacularly, to play you have to not only stay alive on the map during the raid, but also economically in Hideout, taking into account, for example, the price / efficiency of weapon components and their adaptation to the scenario / map / game style / quest etc. This already assumes strategic thinking, you have a production that brings profit. Little? ok, it is even, and perhaps above all, a selection of ammunition, the whole balance of things used during raids, their weight that you have matched to the map + your familiarity with a given weapon model causes only Win situations (of course, as cases, errors or TTV - but I do not write now about absurdities). at the same time BF players have a simple class selection and hurray chaos assault, reconnaissance, fight etc. It's very good that they have what they probably expect. However, how quickly do you think part of the community from other titles would move to such a Hard Zone after a refined and flawless product using the best EFT features would be created, and moreover, the graphics would be at the EU5 level, how many people lose Studies / titles because bored people stop playing production type: again, half an hour, two magazines and the opponent is still running, not much every 7/10 rounds, evidently a hit from a cheter (as you play for a long time you notice all the small nuances) - Warzone and EFT already have a problem and it's huge for this reason. Activision took the gloves ok, but at EFT recently what has been said from the owner "stop paying attention to cheaters" and with the clap of TTV (you can find in the last video report) eeee yyy he he cosmic, come on, what do they have there in their heads that they come to conclusions about how much they pay with TTV "privileges" and how far from reality the normal game of the rest of the community looks like - that's why the info about Hazard Zone is so electrifying. The problem is that, apart from EFT, there is no such fresh mix of options on the market and no reference to conflict, not epoch and war (realized for the N time by almost every production), a title supported by the post-apo Stalker or Fallout climate (which a lot of people loved it but as you may associate, unfortunately Bethesda studio also failed due to mistakes and lack of skill). Summing up the question of how much DICE Studio will add fire and ideas from itself, how far the MOD will be analyzed and inspired, in my opinion it has a chance to lose nothing, but only gain (I do not know how it will be in the face of the new Stalker - based on UE5), but we write on the website of a large publisher with great potential, so I do not suspect that there will only be a distant shadow of the original. However, I would prefer to comment on the facts rather than pretend, hence my initial question.
g0d
- 4 years ago
The guys I know who play Tarkov are so invested in that game there is no way Hazard Zone is going to pull them across..
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