Forum Discussion
@ElliotLH
This is why I believe that they did not think this change through.
A cooldown is important for the Tank versions of the APS because the Tank APS stops shells too, it is also part of the tank and cannot be individually destroyed.
Meanwhile the infantry APS can be erased by a couple of bullets, an explosive shell or EMP.
So now we have to wait who knows how many months for their "Telemetry(TM)" to catch up to the fact that the infantry APS was the only thing giving some protection for 8 to 64 players throwing all their frag grenades and missiles at your general location while siting next to their ammo boxes
I'm very worried about that too.
AMP is very useful, when the grenade baseball game starts.
ON BF2042 I'm not liking the way conquest works. So I live to play breakthrough and Rush. Sometimes was because of smart use of AMP that the match changes.
And one simple EMP could handle that.