Forum Discussion
I thought the cat & mouse game between armor and RPG equipped engineers in BF4 was perfect. I played both sides of the game more than anything. I'm afraid all classes running RPG's would be too much and the only way to balance it would be to nerf RPGs which would be a huge discouragement for equipping RPGs which in turn would lead to nobody equipping them which would in turn lead to tanks being OP.
We will have to wait to play the game and see how people set their load outs.
I would hate for changes to be made now with no evidence other than a 'gut feel' for it to cause unexpected issues further down the line.
- 4 years ago
exactly right, only certain times does that happen, like operation lockers in BF4, pretty much 90% of the sever is rockets or air bursts
- 4 years ago
I'm glad I still remember how the Skill Tree from BfP4f nicely blurred the lines between Classes .
Shoot any Class of Flier out of the sky and the likelihood of them being an 'inferior' version of that Class was very very high .
That's because they'd usually shifted all of their Skill Points on the Tree towards Flying perks and left none on Infantry skills .
There were quite often hilarious foot races to be the first to get to downed Pilots due to them being such easy Kills .
Same with ground Vehicles .
The Engineer Driver popping out of a damaged Tank wasn't the same sort of Engineer as the one who'd damaged them .
Driver would have all of their Skill Points on Tanks and so they too would also be an 'inferior' version of that particular Class .
Pretty good incentives to NOT lose your rides , I'd think .
This Skill Tree of course allowed for the building up of 'super' versions of each Class of Infantry as well .
There were extra sneaky Recons , more destructive Engineers , miracle-working Medics , Rambo-type Assaults .
Still , even knowing the Class of the Enemy you faced , you never really knew if they were 'really' that Class .
. . unless you saw them in their blue flight suits as they were falling out of the sky .