Forum Discussion
@Psubond I totally agree on your point about map design.
Breakthrough is designed to create high density combats. Unless you don't play the objectives you have to go in those smaller areas.
I pretty sure the problem is far less revelant in Conquest.
But actually i would say between half and 2/3 rd of the map pool become unplayable if you have more than 4 Zain in a 32 players team. When they start focusing on the guys fighting on the flag... ouch.
Add the usual hand grenades, some SPH shots, our friend the 30mm canon.... The concentration turn mad.
Vehicules bring a lot in this game, and even if i'm not a fan of the heavy weaponry transports get in this BF2042, those vehicules are heavy and fighting them is different than looking for a hidden soldier behind cover with a spam grenade launcher. It was only Zain now all assaut have one with the SPH.
I mean let destroy this game more and give snipers the BFBC2 mortar strike, and the UCAV to supports... (Please no ! 😉 )
You're talking about a few rounds this morning, i'm talking about a tendency since Zain's launch.
You say you didn't get hit? Yea i can do it too, staying at least 40m away from capture zone and the sky turns blue. I mean, you pretend i blow out of proportion but you do exactly the same and bring nothing real here.
Obviously we have different opinion, but seing how you started by trolling and now by noncense, i' afraid we can't have an adult discussion and i'll just ignore your coments. But please show me i'm wrong by adding a little substance in your messages.
- Psubond3 years agoLegend
@l_Grand_Vizir_l wrote:I mean let destroy this game more and give snipers the BFBC2 mortar strike, and the UCAV to supports... (Please no ! 😉 )