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Stingers are not effective, neither are javelin rockets with the current flares-system (certainly not after the unlogical dart nerf), tanks and helis are vehicles, the M5 isnt anti air (and doesnt work like such if used vs air who would've guessed) and misses far too much (just like the stinger), underbarrel launcher definitely wont work and you forgot one thing. Sniping the pilot. Which is equally as hard as using the M5 vs air.
DICE needs to play against helis as inf more imo.
- 3 years ago
In my experience I don't see heli's getting knocked out one after the other. I see them dominating areas they're controlling. The only thing I feel is the most effective against them is the wildcat. But there is 1 or 2 of those available and half the time people get them to just attack infantry, which is really annoying. Every game I play I now get the wildcat as soon as possible and focus on cutting out the enemy air. I always see the side that is controlling the air being the side that wins the match.
Good pilots see the wildcat and know to try and stay away, or get on a building for repair or something. Except for the little heli, if they can, they'll charge the wildcat and just fly in a tiny circle practically upside down sitting directly on top of it where the cat can't fire back and rocket it to death in a few seconds.
- 3 years ago
Sometimes I wish they'd just bring back the base rearming mechanic from BF2. Taking a helo out of the area for a few moments so it has to reload at a pad. THAT would stop certain pilots just creaming every single thing in sight with ridiculous (also frequently questionable) accuracy and TTK for the entirety of the round, and also stop them just running a tight ring around a vehicle, hitting it with a shot that conveniently jams the turret or reduces mobility, and staying there until reloaded to knock it out.
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