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It's insane to me how much BETTER Flashpoint plays as a 64 player map. I mean I've been saying it since day 1 that 128p was a mistake... but I never had such a direct comparison until now. Not even old Exodus 64p CQ modes counted as a fair comparison, because they were taking the base maps and cutting them down anyway. The less flags in Exodus CQ meant higher density (aka same as 128 mode) and they would often play just like 128p/bigger maps did: way too much of a cluster * to DO anything. I'm LOVING the 64p Flashpoint, the map was so clearly designed just like previous games' maps, it shows, and it's not alone.
Please Dice, 64p base maps, don't cut them down just cut down the players. I'll even compromise and could do in the 80's or 90's, anything smaller player count but same maps.
- AOD_CapStar3623 years agoSeasoned Ace@JD_W0LF 128p on the old school maps with sizes like BF2's Kubra Dam or many other massive scale would solve that issue, but with DICE's push to more and more CQB-Style COD maps, just a massive mistake for 128
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