Forum Discussion
How are more people not complaining about this? it makes the game unplayable!!
No idea but we need DICE to acknowledge this!
- 3 years ago
I reported it to one of the developers https://twitter.com/RomanMax1boy/status/1564623841405681665?s=20&t=8llQeHhgQdtSPhu8EYEN3w and he forwarded it.
Hopefully it will be finally fixed in the next patch or with a server side patch ASAP.
This has been happening since launch.
I noticed it immediately, are we super sensitive or are other people completely oblivious?!
- 3 years ago@Max1boy I think people are not noticing it and we are more sensitive to it! I thought I was going crazy at first or my Pc was having issues but I have tried it on the ps5 and multiple friends consoles and they have the same issue but never noticed it!
- 3 years ago
The Issue with the TN Count that somebody wrote in this Thread must be the Culprit.
Check your Network Settings when you in Game. I mean the Network Bar that could be enabled in Game Settings under Network. There is an TN count in MS.
when the Count goes over 22ms or fluctate between low and high counts, than the Game stutters when you move. If the Count is stable and under 20ms it´s totally smooth. I have tested this more than two Hours yesterday. The good Thing is, when you see at the start of an Round the fluctation, you could easily restart the match make and hope for another Server.
It´s not on our Side, it´s an Server Problem. Dice must fix this.
TN means Time Nudge: This is an synchroniation interpolation Timer between Player -> Server -> Player and back.
As some wrote in this Thread. Most Players don´t see this micro Stutter, it´s minor but once you triggered it is so annoying....
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