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VRR can also give us minor graphical option for next gen consoles:
The currently available mode can then be called "balanced mode" which aims something in between performance and graphics. (Nothing has to be changed here as it is now on the PS5 and Series X. Based on our testing, a PC equivalent of HIGH settings are currently used on the PS5 and Series X).
- For those who love graphics, a "Fidelity mode" can be used that targets a very slightly higher internal resolution and graphical fidelity targeting 45-60fps. Here some graphical settings such as shadow draw distance, terrain and undergrowth quality can set to PC equivalent to ULTRA (as the performance hit between High and ULTRA is only 10% on PC)
Just like all other PS5 and Series X titles we expect that player should have a choice how they want to experience their game. If other studios and games can do it, so can DICE with BF2042. PC player can do it as well, and since BF2042 is a cross-play title, next gen console payers should have minimal options as well.
Here are some distracting graphical problems with the game on the Series X and PS5:
Shadow Pop-in within 15-20meter distance:
MOVING FOWARD pops-in Shadows.
Shadow Pop-in within 15-20meter distance:
MOVING FOWARD pops-in Shadows.
Foliage pop-in within 15meter range)
MOVING FOWARD pops-in foliage LOD.
(Pictures are posted by a Redditor on a PS5 and Series X)
VRR can also give us options to play higher graphical output targeting lower frame rates (45-60fps). This is a industry standard on de next gen consoles, but probably too mush to ask from DICE 🥺
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